thx, actually I have made tests. The code that actually writes has been 
rewrited and performs better both on mac and windows.
Found already that for some reasons the Windows system browseSelect event is 
not triggered in some cases.
This fix is high on my todo and I'm currently trying to figure out what is 
preventing the dispatch. I have a workaround working, but before
implementing it, I want make sure there is no other way, more by the book.
The latest update holds the better writing code. Works only for macs.

This last days I have concentrated on overhaul layout (hoop you like the new 
look and feel). As I do work on V2 as well among other things
I cannot spend the same amount of time as before for v1 only.

Also hope release something new I hope you will find usefull very soon...

Stay tuned :)

Fabrice

On Jan 6, 2011, at 11:19 AM, Michael Iv wrote:

> Fabrice welcome back from Christmas holidays (if you had those ;)
> 
> I just wondered about the status of path animations export fix in Prefab?
> 
> Thanks,
> 
> Michael
> 
> On Thu, Jan 6, 2011 at 11:00 AM, Fabrice3D <[email protected]> wrote:
> Yes, make sure your model is in range of 30 to 90k for best results. The 
> bigger the model, the less roundings errors.
> 
> But there are some cases where planes might conflict. This known issue is 
> often found at T splitsings or planar surfaces holding multiple aligned 
> "holes"
> A simple the fix to modify a bit the geometry by "breaking" the alignment.
> So in case of your cubes where the line (where a side of both cubes is shared 
> on this plane and where it conflicts)
> Simply move (few) vertices a few units (depending on your scale, even a 0.1 
> offset should be enough) so that it's not perfectly aligned on this plane 
> anymore.
> 
> Note that if the model is supposed to be fairly accurate, you do not have to 
> worry much as a little offset is enough and if well done,
> it's not to be noticed by naked eye. Again, this is a known issue that we 
> hope to fix in future updates.
> 
> Fabrice
> 
> On Jan 6, 2011, at 1:39 AM, macgor wrote:
> 
> > Strange, never had this problem... have You tried to increase "scene
> > obj scale" in Prefab?
> >
> >
> >
> > On 27 Gru 2010, 14:06, John Brookes <[email protected]> wrote:
> >> Just a simple example of not being able to move through a 
> >> gap.http://www.shrewballooba.co.uk/blog/wp-content/uploads/2010/12/BSPboc...
> >> You can only get through the gap where its green on the floor. Yet the gap
> >> is the same width where its red on the foor.
> >>
> >> NO errors in prefab, single mesh, all vertices snapped, the two coloured
> >> cubes are extruded from the floor.
> >>
> >> Another one. Cant get into the red 
> >> room.http://www.shrewballooba.co.uk/blog/wp-content/uploads/2010/12/flat.swf
> >>
> >> Its not the camera bounds. I get this problem quite often.
> >>
> >> Why what arrrgh :(
> 
> 
> 
> 
> -- 
> Michael Ivanov ,Programmer
> Neurotech Solutions Ltd.
> Flex|Air |3D|Unity|
> www.neurotechresearch.com
> http://blog.alladvanced.net
> Tel:054-4962254
> [email protected]
> [email protected]
> 

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