Thanks alot :) On Thu, Jan 6, 2011 at 1:44 PM, Fabrice3D <[email protected]> wrote:
> thx, actually I have made tests. The code that actually writes has been > rewrited and performs better both on mac and windows. > Found already that for some reasons the Windows system browseSelect event > is not triggered in some cases. > This fix is high on my todo and I'm currently trying to figure out what is > preventing the dispatch. I have a workaround working, but before > implementing it, I want make sure there is no other way, more by the book. > The latest update holds the better writing code. Works only for macs. > > This last days I have concentrated on overhaul layout (hoop you like the > new look and feel). As I do work on V2 as well among other things > I cannot spend the same amount of time as before for v1 only. > > Also hope release something new I hope you will find usefull very soon... > > Stay tuned :) > > Fabrice > > On Jan 6, 2011, at 11:19 AM, Michael Iv wrote: > > Fabrice welcome back from Christmas holidays (if you had those ;) > > I just wondered about the status of path animations export fix in Prefab? > > Thanks, > > Michael > > On Thu, Jan 6, 2011 at 11:00 AM, Fabrice3D <[email protected]> wrote: > >> Yes, make sure your model is in range of 30 to 90k for best results. The >> bigger the model, the less roundings errors. >> >> But there are some cases where planes might conflict. This known issue is >> often found at T splitsings or planar surfaces holding multiple aligned >> "holes" >> A simple the fix to modify a bit the geometry by "breaking" the alignment. >> So in case of your cubes where the line (where a side of both cubes is >> shared on this plane and where it conflicts) >> Simply move (few) vertices a few units (depending on your scale, even a >> 0.1 offset should be enough) so that it's not perfectly aligned on this >> plane anymore. >> >> Note that if the model is supposed to be fairly accurate, you do not have >> to worry much as a little offset is enough and if well done, >> it's not to be noticed by naked eye. Again, this is a known issue that we >> hope to fix in future updates. >> >> Fabrice >> >> On Jan 6, 2011, at 1:39 AM, macgor wrote: >> >> > Strange, never had this problem... have You tried to increase "scene >> > obj scale" in Prefab? >> > >> > >> > >> > On 27 Gru 2010, 14:06, John Brookes <[email protected]> wrote: >> >> Just a simple example of not being able to move through a gap. >> http://www.shrewballooba.co.uk/blog/wp-content/uploads/2010/12/BSPboc... >> >> You can only get through the gap where its green on the floor. Yet the >> gap >> >> is the same width where its red on the foor. >> >> >> >> NO errors in prefab, single mesh, all vertices snapped, the two >> coloured >> >> cubes are extruded from the floor. >> >> >> >> Another one. Cant get into the red room. >> http://www.shrewballooba.co.uk/blog/wp-content/uploads/2010/12/flat.swf >> >> >> >> Its not the camera bounds. I get this problem quite often. >> >> >> >> Why what arrrgh :( >> >> > > > -- > Michael Ivanov ,Programmer > Neurotech Solutions Ltd. > Flex|Air |3D|Unity| > www.neurotechresearch.com > http://blog.alladvanced.net > Tel:054-4962254 > [email protected] > [email protected] > > > -- Michael Ivanov ,Programmer Neurotech Solutions Ltd. Flex|Air |3D|Unity| www.neurotechresearch.com http://blog.alladvanced.net Tel:054-4962254 [email protected] [email protected]
