Thanks alot :)

On Thu, Jan 6, 2011 at 1:44 PM, Fabrice3D <[email protected]> wrote:

> thx, actually I have made tests. The code that actually writes has been
> rewrited and performs better both on mac and windows.
> Found already that for some reasons the Windows system browseSelect event
> is not triggered in some cases.
> This fix is high on my todo and I'm currently trying to figure out what is
> preventing the dispatch. I have a workaround working, but before
> implementing it, I want make sure there is no other way, more by the book.
> The latest update holds the better writing code. Works only for macs.
>
> This last days I have concentrated on overhaul layout (hoop you like the
> new look and feel). As I do work on V2 as well among other things
> I cannot spend the same amount of time as before for v1 only.
>
> Also hope release something new I hope you will find usefull very soon...
>
> Stay tuned :)
>
> Fabrice
>
> On Jan 6, 2011, at 11:19 AM, Michael Iv wrote:
>
> Fabrice welcome back from Christmas holidays (if you had those ;)
>
> I just wondered about the status of path animations export fix in Prefab?
>
> Thanks,
>
> Michael
>
> On Thu, Jan 6, 2011 at 11:00 AM, Fabrice3D <[email protected]> wrote:
>
>> Yes, make sure your model is in range of 30 to 90k for best results. The
>> bigger the model, the less roundings errors.
>>
>> But there are some cases where planes might conflict. This known issue is
>> often found at T splitsings or planar surfaces holding multiple aligned
>> "holes"
>> A simple the fix to modify a bit the geometry by "breaking" the alignment.
>> So in case of your cubes where the line (where a side of both cubes is
>> shared on this plane and where it conflicts)
>> Simply move (few) vertices a few units (depending on your scale, even a
>> 0.1 offset should be enough) so that it's not perfectly aligned on this
>> plane anymore.
>>
>> Note that if the model is supposed to be fairly accurate, you do not have
>> to worry much as a little offset is enough and if well done,
>> it's not to be noticed by naked eye. Again, this is a known issue that we
>> hope to fix in future updates.
>>
>> Fabrice
>>
>> On Jan 6, 2011, at 1:39 AM, macgor wrote:
>>
>> > Strange, never had this problem... have You tried to increase "scene
>> > obj scale" in Prefab?
>> >
>> >
>> >
>> > On 27 Gru 2010, 14:06, John Brookes <[email protected]> wrote:
>> >> Just a simple example of not being able to move through a gap.
>> http://www.shrewballooba.co.uk/blog/wp-content/uploads/2010/12/BSPboc...
>> >> You can only get through the gap where its green on the floor. Yet the
>> gap
>> >> is the same width where its red on the foor.
>> >>
>> >> NO errors in prefab, single mesh, all vertices snapped, the two
>> coloured
>> >> cubes are extruded from the floor.
>> >>
>> >> Another one. Cant get into the red room.
>> http://www.shrewballooba.co.uk/blog/wp-content/uploads/2010/12/flat.swf
>> >>
>> >> Its not the camera bounds. I get this problem quite often.
>> >>
>> >> Why what arrrgh :(
>>
>>
>
>
> --
> Michael Ivanov ,Programmer
> Neurotech Solutions Ltd.
> Flex|Air |3D|Unity|
> www.neurotechresearch.com
> http://blog.alladvanced.net
> Tel:054-4962254
> [email protected]
> [email protected]
>
>
>


-- 
Michael Ivanov ,Programmer
Neurotech Solutions Ltd.
Flex|Air |3D|Unity|
www.neurotechresearch.com
http://blog.alladvanced.net
Tel:054-4962254
[email protected]
[email protected]

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