Fabrice welcome back from Christmas holidays (if you had those ;)

I just wondered about the status of path animations export fix in Prefab?

Thanks,

Michael

On Thu, Jan 6, 2011 at 11:00 AM, Fabrice3D <[email protected]> wrote:

> Yes, make sure your model is in range of 30 to 90k for best results. The
> bigger the model, the less roundings errors.
>
> But there are some cases where planes might conflict. This known issue is
> often found at T splitsings or planar surfaces holding multiple aligned
> "holes"
> A simple the fix to modify a bit the geometry by "breaking" the alignment.
> So in case of your cubes where the line (where a side of both cubes is
> shared on this plane and where it conflicts)
> Simply move (few) vertices a few units (depending on your scale, even a 0.1
> offset should be enough) so that it's not perfectly aligned on this plane
> anymore.
>
> Note that if the model is supposed to be fairly accurate, you do not have
> to worry much as a little offset is enough and if well done,
> it's not to be noticed by naked eye. Again, this is a known issue that we
> hope to fix in future updates.
>
> Fabrice
>
> On Jan 6, 2011, at 1:39 AM, macgor wrote:
>
> > Strange, never had this problem... have You tried to increase "scene
> > obj scale" in Prefab?
> >
> >
> >
> > On 27 Gru 2010, 14:06, John Brookes <[email protected]> wrote:
> >> Just a simple example of not being able to move through a gap.
> http://www.shrewballooba.co.uk/blog/wp-content/uploads/2010/12/BSPboc...
> >> You can only get through the gap where its green on the floor. Yet the
> gap
> >> is the same width where its red on the foor.
> >>
> >> NO errors in prefab, single mesh, all vertices snapped, the two coloured
> >> cubes are extruded from the floor.
> >>
> >> Another one. Cant get into the red room.
> http://www.shrewballooba.co.uk/blog/wp-content/uploads/2010/12/flat.swf
> >>
> >> Its not the camera bounds. I get this problem quite often.
> >>
> >> Why what arrrgh :(
>
>


-- 
Michael Ivanov ,Programmer
Neurotech Solutions Ltd.
Flex|Air |3D|Unity|
www.neurotechresearch.com
http://blog.alladvanced.net
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