Fabrice welcome back from Christmas holidays (if you had those ;) I just wondered about the status of path animations export fix in Prefab?
Thanks, Michael On Thu, Jan 6, 2011 at 11:00 AM, Fabrice3D <[email protected]> wrote: > Yes, make sure your model is in range of 30 to 90k for best results. The > bigger the model, the less roundings errors. > > But there are some cases where planes might conflict. This known issue is > often found at T splitsings or planar surfaces holding multiple aligned > "holes" > A simple the fix to modify a bit the geometry by "breaking" the alignment. > So in case of your cubes where the line (where a side of both cubes is > shared on this plane and where it conflicts) > Simply move (few) vertices a few units (depending on your scale, even a 0.1 > offset should be enough) so that it's not perfectly aligned on this plane > anymore. > > Note that if the model is supposed to be fairly accurate, you do not have > to worry much as a little offset is enough and if well done, > it's not to be noticed by naked eye. Again, this is a known issue that we > hope to fix in future updates. > > Fabrice > > On Jan 6, 2011, at 1:39 AM, macgor wrote: > > > Strange, never had this problem... have You tried to increase "scene > > obj scale" in Prefab? > > > > > > > > On 27 Gru 2010, 14:06, John Brookes <[email protected]> wrote: > >> Just a simple example of not being able to move through a gap. > http://www.shrewballooba.co.uk/blog/wp-content/uploads/2010/12/BSPboc... > >> You can only get through the gap where its green on the floor. Yet the > gap > >> is the same width where its red on the foor. > >> > >> NO errors in prefab, single mesh, all vertices snapped, the two coloured > >> cubes are extruded from the floor. > >> > >> Another one. Cant get into the red room. > http://www.shrewballooba.co.uk/blog/wp-content/uploads/2010/12/flat.swf > >> > >> Its not the camera bounds. I get this problem quite often. > >> > >> Why what arrrgh :( > > -- Michael Ivanov ,Programmer Neurotech Solutions Ltd. Flex|Air |3D|Unity| www.neurotechresearch.com http://blog.alladvanced.net Tel:054-4962254 [email protected] [email protected]
