It is not most advanced by features and it is a commercial engine. Would be
nice to see its performance benchmark vs AWAY3D

On Thu, Jan 6, 2011 at 2:09 PM, bo <[email protected]> wrote:

> Thanks. Is Sophie3D the most advanced, especially it has a purchasable
> version?
>
> Regardless, is zbuffer easy to implement in Away3D?
>
> I am also interested in knowing the polygon roughly supportable to
> maintain a 20+ frame rate on say a 800x600 screen, among the engines.
> And which engine has better material support.
>
> On Jan 6, 6:42 am, Bastian Schneider <[email protected]>
> wrote:
> > sophie3d includes an zbuffer and also the upcoming engine noob3d supports
> a
> > framebuffer
> >
> > 2011/1/6 bo <[email protected]>
> >
> >
> >
> > > Wondering why Away3D or any of the flash 3D engines don't support
> > > zbuffer. It may offer speed up for some scenes too.
> >
> > > In theory, the concept is relatively simple to implement, unless it
> > > doesn't play well with some Away3D or flash components?
>



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