No it's not so easy. These two engines implements their own pixel
rasterizer, how this could work in away, no idea. In example, a screen
resolution by 800x600 means 480000 pixel has to be transformed, calculated,
framebuffer checked and perspective projected - every frame! That is a huge
amount of work

For material support away is best, I do not know any other active engine
with more materials


2011/1/6 bo <[email protected]>

> Thanks. Is Sophie3D the most advanced, especially it has a purchasable
> version?
>
> Regardless, is zbuffer easy to implement in Away3D?
>
> I am also interested in knowing the polygon roughly supportable to
> maintain a 20+ frame rate on say a 800x600 screen, among the engines.
> And which engine has better material support.
>
> On Jan 6, 6:42 am, Bastian Schneider <[email protected]>
> wrote:
> > sophie3d includes an zbuffer and also the upcoming engine noob3d supports
> a
> > framebuffer
> >
> > 2011/1/6 bo <[email protected]>
> >
> >
> >
> > > Wondering why Away3D or any of the flash 3D engines don't support
> > > zbuffer. It may offer speed up for some scenes too.
> >
> > > In theory, the concept is relatively simple to implement, unless it
> > > doesn't play well with some Away3D or flash components?
>

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