Had a play the other day and noticed you could stop the lag with adding another modStack.apply(); No idea of better solution.
//renderloop modStack.apply(); var cBot:Vector3D = cylinder.geometry.vertices[2].position.clone(); c2.rotationZ = -bend.force * 180; c2.x = cBot.x; c2.y = cBot.y; c2.z = cBot.z; c2.moveDown(c2.height) modStack.apply(); //render scene view.render();
