Had a play the other day and noticed you could stop the lag with adding
another
modStack.apply();
No idea of better solution.

//renderloop
modStack.apply();
var cBot:Vector3D = cylinder.geometry.vertices[2].position.clone();
c2.rotationZ = -bend.force * 180;
c2.x = cBot.x;
c2.y = cBot.y;
c2.z = cBot.z;
c2.moveDown(c2.height)
modStack.apply();
//render scene
view.render();

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