On Feb 28, 10:07 am, NickBee <[email protected]> wrote:
> OK go look at the progress...http://www.nickbee.com/bend
>
> The left side has a plain and the right side has another cylinder
> stuck to the arm and is almost working right.
>
> I took the position the pink cyl needed to be at .5 force and 1 force
> and figured out the equation for in between.
>
> _rightFollowCyl.x =
> _rightBend.vertices[_rightBend.vertices.length-1].x - ((1 -
> bendRight.force) * 100);
> _rightFollowCyl.y =
> _rightBend.vertices[_rightBend.vertices.length-1].y  -
> ((bendRight.force-.5) * 100);
> _rightFollowCyl.z =
> _rightBend.vertices[_rightBend.vertices.length-1].z;
> _rightFollowCyl.rotationZ = bendRight.force * 180;
>
> Unfortunately as you can see the from the example it is not a linear
> equation.
>
> Any other ideas for this?
>
> Also with the lag on the enter frame I'm not sure if this is a viable
> solution for what I'm looking to do.  I might have to end up with
> multiple 3d objects to simulate the bending.  This would give me more
> control over HOW the object bends.

So guys, any idea what this equation might look like to have the pink
"arm" follow the yellow bending portion?

Thanks!

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