Check this: *http://jiglibflash.2262522.n2.nabble.com/Triangle-Mesh-Bugs-td6167313.html*
On Thu, Mar 24, 2011 at 1:34 PM, Jahiro <[email protected]> wrote: > Ah, thanks Michael - I looked everywhere for a mailing group for > JigLib without any luck - didn't see the forums :) > > I've posted my question in the forums - here's the link if anyone is > interested: > > http://jiglibflash.2262522.n2.nabble.com/Molehill-Problems-if-subGeometries-has-Zero-Length-source-code-attached-td6203725.html > > -Jahiro > > On Mar 23, 6:23 pm, Michael Iv <[email protected]> wrote: > > Well, to tell you the truth I still did not start playing neither with > Away4 > > nor with JigLib (Away4) VERSION.My knowledge is Away 3.6 based .Therefore > I > > have no idea about possible solution of your issue.Have you tried to > report > > your bug at the JigLib forum? > > > > > > > > > > > > > > > > > > > > On Wed, Mar 23, 2011 at 12:34 AM, Jahiro <[email protected]> wrote: > > > Hi Michael, > > > > > I've found another JigLib issue and I wonder if you might know how to > > > sort it out? > > > > > Issue is posted here with example code: > > >http://code.google.com/p/jiglibflash/issues/detail?id=19 > > > > > Basically, JigLib's Away3D4Mesh class fails if the mesh's > > > subGeometries has a zero length. > > > > > Any ideas? > > > > > Thanks > > > Jahiro > > > > > On Mar 23, 4:49 am, Michael Iv <[email protected]> wrote: > > > > try to set the car property "pushFront"-true and that of the ground > > > > "pushBack" true . both make ownCanvas=true.But basically that is > enough > > > just > > > > for the ground > > > > > > On Tue, Mar 22, 2011 at 7:36 PM, pokey <[email protected]> > wrote: > > > > > Hi, > > > > > > > I'm playing around with JiglibFlash, and I notice in all the > examples > > > > > involving the car (e.g., "Away3DCarDrive.swf", found in the > directory > > > > > jiglibflash\fp10\examples\away3d in the Jiglibflash download), some > of > > > > > the faces which compose the ground are drawn on top of the car > (which > > > > > should be sitting on top of them). This error is not present in the > > > > > corresponding Papervision3D examples. When I recompile the code > > > > > myself, the error persists. Is anyone familiar with this, or is > there > > > > > some work around? > > > > > > > Cheers, > > > > > P > > > > > > -- > > > > Michael Ivanov ,Programmer > > > > Neurotech Solutions Ltd. > > > > Flex|Air |3D|Unity|www.neurotechresearch.comhttp:// > blog.alladvanced.net > > > > Tel:054-4962254 > > > > [email protected] > > > > [email protected] > > > > -- > > Michael Ivanov ,Programmer > > Neurotech Solutions Ltd. > > Flex|Air |3D|Unity|www.neurotechresearch.comhttp://blog.alladvanced.net > > Tel:054-4962254 > > [email protected] > > [email protected] -- Michael Ivanov ,Programmer Neurotech Solutions Ltd. Flex|Air |3D|Unity| www.neurotechresearch.com http://blog.alladvanced.net Tel:054-4962254 [email protected] [email protected]
