Check this:
*http://jiglibflash.2262522.n2.nabble.com/Triangle-Mesh-Bugs-td6167313.html*

On Thu, Mar 24, 2011 at 1:34 PM, Jahiro <[email protected]> wrote:

> Ah, thanks Michael - I looked everywhere for a mailing group for
> JigLib without any luck - didn't see the forums :)
>
> I've posted my question in the forums - here's the link if anyone is
> interested:
>
> http://jiglibflash.2262522.n2.nabble.com/Molehill-Problems-if-subGeometries-has-Zero-Length-source-code-attached-td6203725.html
>
> -Jahiro
>
> On Mar 23, 6:23 pm, Michael Iv <[email protected]> wrote:
> > Well, to tell you the truth I still did not start playing neither with
> Away4
> > nor with JigLib (Away4) VERSION.My knowledge is Away 3.6 based .Therefore
> I
> > have no idea about possible solution of your issue.Have you tried to
> report
> > your bug at the JigLib forum?
> >
> >
> >
> >
> >
> >
> >
> >
> >
> > On Wed, Mar 23, 2011 at 12:34 AM, Jahiro <[email protected]> wrote:
> > > Hi Michael,
> >
> > > I've found another JigLib issue and I wonder if you might know how to
> > > sort it out?
> >
> > > Issue is posted here with example code:
> > >http://code.google.com/p/jiglibflash/issues/detail?id=19
> >
> > > Basically, JigLib's Away3D4Mesh class fails if the mesh's
> > > subGeometries has a zero length.
> >
> > > Any ideas?
> >
> > > Thanks
> > > Jahiro
> >
> > > On Mar 23, 4:49 am, Michael Iv <[email protected]> wrote:
> > > > try to set the car property "pushFront"-true and that of the ground
> > > > "pushBack" true . both make ownCanvas=true.But basically that is
> enough
> > > just
> > > > for the ground
> >
> > > > On Tue, Mar 22, 2011 at 7:36 PM, pokey <[email protected]>
> wrote:
> > > > > Hi,
> >
> > > > > I'm playing around with JiglibFlash, and I notice in all the
> examples
> > > > > involving the car (e.g., "Away3DCarDrive.swf", found in the
> directory
> > > > > jiglibflash\fp10\examples\away3d in the Jiglibflash download), some
> of
> > > > > the faces which compose the ground are drawn on top of the car
> (which
> > > > > should be sitting on top of them). This error is not present in the
> > > > > corresponding Papervision3D examples. When I recompile the code
> > > > > myself, the error persists. Is anyone familiar with this, or is
> there
> > > > > some work around?
> >
> > > > > Cheers,
> > > > > P
> >
> > > > --
> > > > Michael Ivanov ,Programmer
> > > > Neurotech Solutions Ltd.
> > > > Flex|Air |3D|Unity|www.neurotechresearch.comhttp://
> blog.alladvanced.net
> > > > Tel:054-4962254
> > > > [email protected]
> > > > [email protected]
> >
> > --
> > Michael Ivanov ,Programmer
> > Neurotech Solutions Ltd.
> > Flex|Air |3D|Unity|www.neurotechresearch.comhttp://blog.alladvanced.net
> > Tel:054-4962254
> > [email protected]
> > [email protected]




-- 
Michael Ivanov ,Programmer
Neurotech Solutions Ltd.
Flex|Air |3D|Unity|
www.neurotechresearch.com
http://blog.alladvanced.net
Tel:054-4962254
[email protected]
[email protected]

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