quick update - I've opened the OBJ file in PreFab and exported as AWD
format instead, and it's all working fine with JigLib now.

For some reason, OBJ format creates a 0 length subGeometries vector,
which causes errors in JigLib. AWD is fine - the same model has a 1
length subGeometries vector in AWD format.

I'd say this is more of an error with the OBJ Parser, rather than
JigLib. The OBJ file in question displays just fine on screen, so it's
not a major bug I guess...

Example OBJ file is here, if anyone is interested in investigating the
bug - I'd say it's pretty low priority for now:
http://code.google.com/p/jiglibflash/issues/detail?id=19



On Mar 24, 11:13 pm, Michael Iv <[email protected]> wrote:
> Check this:
> *http://jiglibflash.2262522.n2.nabble.com/Triangle-Mesh-Bugs-td6167313...
>
>
>
>
>
>
>
>
>
> On Thu, Mar 24, 2011 at 1:34 PM, Jahiro <[email protected]> wrote:
> > Ah, thanks Michael - I looked everywhere for a mailing group for
> > JigLib without any luck - didn't see the forums :)
>
> > I've posted my question in the forums - here's the link if anyone is
> > interested:
>
> >http://jiglibflash.2262522.n2.nabble.com/Molehill-Problems-if-subGeom...
>
> > -Jahiro
>
> > On Mar 23, 6:23 pm, Michael Iv <[email protected]> wrote:
> > > Well, to tell you the truth I still did not start playing neither with
> > Away4
> > > nor with JigLib (Away4) VERSION.My knowledge is Away 3.6 based .Therefore
> > I
> > > have no idea about possible solution of your issue.Have you tried to
> > report
> > > your bug at the JigLib forum?
>
> > > On Wed, Mar 23, 2011 at 12:34 AM, Jahiro <[email protected]> wrote:
> > > > Hi Michael,
>
> > > > I've found another JigLib issue and I wonder if you might know how to
> > > > sort it out?
>
> > > > Issue is posted here with example code:
> > > >http://code.google.com/p/jiglibflash/issues/detail?id=19
>
> > > > Basically, JigLib's Away3D4Mesh class fails if the mesh's
> > > > subGeometries has a zero length.
>
> > > > Any ideas?
>
> > > > Thanks
> > > > Jahiro
>
> > > > On Mar 23, 4:49 am, Michael Iv <[email protected]> wrote:
> > > > > try to set the car property "pushFront"-true and that of the ground
> > > > > "pushBack" true . both make ownCanvas=true.But basically that is
> > enough
> > > > just
> > > > > for the ground
>
> > > > > On Tue, Mar 22, 2011 at 7:36 PM, pokey <[email protected]>
> > wrote:
> > > > > > Hi,
>
> > > > > > I'm playing around with JiglibFlash, and I notice in all the
> > examples
> > > > > > involving the car (e.g., "Away3DCarDrive.swf", found in the
> > directory
> > > > > > jiglibflash\fp10\examples\away3d in the Jiglibflash download), some
> > of
> > > > > > the faces which compose the ground are drawn on top of the car
> > (which
> > > > > > should be sitting on top of them). This error is not present in the
> > > > > > corresponding Papervision3D examples. When I recompile the code
> > > > > > myself, the error persists. Is anyone familiar with this, or is
> > there
> > > > > > some work around?
>
> > > > > > Cheers,
> > > > > > P
>
> > > > > --
> > > > > Michael Ivanov ,Programmer
> > > > > Neurotech Solutions Ltd.
> > > > > Flex|Air |3D|Unity|www.neurotechresearch.comhttp://
> > blog.alladvanced.net
> > > > > Tel:054-4962254
> > > > > [email protected]
> > > > > [email protected]
>
> > > --
> > > Michael Ivanov ,Programmer
> > > Neurotech Solutions Ltd.
> > > Flex|Air |3D|Unity|www.neurotechresearch.comhttp://blog.alladvanced.net
> > > Tel:054-4962254
> > > [email protected]
> > > [email protected]
>
> --
> Michael Ivanov ,Programmer
> Neurotech Solutions Ltd.
> Flex|Air |3D|Unity|www.neurotechresearch.comhttp://blog.alladvanced.net
> Tel:054-4962254
> [email protected]
> [email protected]

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