Interesting - I didn't realise that the parsing was done asynchronously. I'll try your recommendation of adding a timeout and see that sorts it out. Will let you know how it goes.
On Mar 25, 1:27 am, Fabrice3D <[email protected]> wrote: > if you say 1 the obj is correctly displayed after load, 2 awd1 works > 3 you get zero length error > this make me think you directly set the handle to your code before parsing is > complete > > make sure to addChild/do you jiglib stuff when all is parsed only, because > unlike 3.6 where parsing was busy until done > 4.0 does async parsing, it parses in chunks. It doesn't occur with awd1 > probably because in your model case awd parser is slightly faster allowing > a full parsing a the time frame it has. > > if you do your stuff once loaded, then for the sake of try, add a simple > timeout of few ms to start define your physics routines. > Let me know.. > > Fabrice > > On Mar 24, 2011, at 1:38 PM, Jahiro wrote: > > > > > > > > > quick update - I've opened the OBJ file in PreFab and exported as AWD > > format instead, and it's all working fine with JigLib now. > > > For some reason, OBJ format creates a 0 length subGeometries vector, > > which causes errors in JigLib. AWD is fine - the same model has a 1 > > length subGeometries vector in AWD format. > > > I'd say this is more of an error with the OBJ Parser, rather than > > JigLib. The OBJ file in question displays just fine on screen, so it's > > not a major bug I guess... > > > Example OBJ file is here, if anyone is interested in investigating the > > bug - I'd say it's pretty low priority for now: > >http://code.google.com/p/jiglibflash/issues/detail?id=19 > > > On Mar 24, 11:13 pm, Michael Iv <[email protected]> wrote: > >> Check this: > >> *http://jiglibflash.2262522.n2.nabble.com/Triangle-Mesh-Bugs-td6167313... > > >> On Thu, Mar 24, 2011 at 1:34 PM, Jahiro <[email protected]> wrote: > >>> Ah, thanks Michael - I looked everywhere for a mailing group for > >>> JigLib without any luck - didn't see the forums :) > > >>> I've posted my question in the forums - here's the link if anyone is > >>> interested: > > >>>http://jiglibflash.2262522.n2.nabble.com/Molehill-Problems-if-subGeom... > > >>> -Jahiro > > >>> On Mar 23, 6:23 pm, Michael Iv <[email protected]> wrote: > >>>> Well, to tell you the truth I still did not start playing neither with > >>> Away4 > >>>> nor with JigLib (Away4) VERSION.My knowledge is Away 3.6 based .Therefore > >>> I > >>>> have no idea about possible solution of your issue.Have you tried to > >>> report > >>>> your bug at the JigLib forum? > > >>>> On Wed, Mar 23, 2011 at 12:34 AM, Jahiro <[email protected]> wrote: > >>>>> Hi Michael, > > >>>>> I've found another JigLib issue and I wonder if you might know how to > >>>>> sort it out? > > >>>>> Issue is posted here with example code: > >>>>>http://code.google.com/p/jiglibflash/issues/detail?id=19 > > >>>>> Basically, JigLib's Away3D4Mesh class fails if the mesh's > >>>>> subGeometries has a zero length. > > >>>>> Any ideas? > > >>>>> Thanks > >>>>> Jahiro > > >>>>> On Mar 23, 4:49 am, Michael Iv <[email protected]> wrote: > >>>>>> try to set the car property "pushFront"-true and that of the ground > >>>>>> "pushBack" true . both make ownCanvas=true.But basically that is > >>> enough > >>>>> just > >>>>>> for the ground > > >>>>>> On Tue, Mar 22, 2011 at 7:36 PM, pokey <[email protected]> > >>> wrote: > >>>>>>> Hi, > > >>>>>>> I'm playing around with JiglibFlash, and I notice in all the > >>> examples > >>>>>>> involving the car (e.g., "Away3DCarDrive.swf", found in the > >>> directory > >>>>>>> jiglibflash\fp10\examples\away3d in the Jiglibflash download), some > >>> of > >>>>>>> the faces which compose the ground are drawn on top of the car > >>> (which > >>>>>>> should be sitting on top of them). This error is not present in the > >>>>>>> corresponding Papervision3D examples. When I recompile the code > >>>>>>> myself, the error persists. Is anyone familiar with this, or is > >>> there > >>>>>>> some work around? > > >>>>>>> Cheers, > >>>>>>> P > > >>>>>> -- > >>>>>> Michael Ivanov ,Programmer > >>>>>> Neurotech Solutions Ltd. > >>>>>> Flex|Air |3D|Unity|www.neurotechresearch.comhttp:// > >>> blog.alladvanced.net > >>>>>> Tel:054-4962254 > >>>>>> [email protected] > >>>>>> [email protected] > > >>>> -- > >>>> Michael Ivanov ,Programmer > >>>> Neurotech Solutions Ltd. > >>>> Flex|Air |3D|Unity|www.neurotechresearch.comhttp://blog.alladvanced.net > >>>> Tel:054-4962254 > >>>> [email protected] > >>>> [email protected] > > >> -- > >> Michael Ivanov ,Programmer > >> Neurotech Solutions Ltd. > >> Flex|Air |3D|Unity|www.neurotechresearch.comhttp://blog.alladvanced.net > >> Tel:054-4962254 > >> [email protected] > >> [email protected]
