yes, as you inverse the direction, you need to reinverse the face order as well.
if you don't, you get either inverted faces or u's and probably end up with 
lots of minus signs added to your code :)

Fabrice

On Apr 2, 2011, at 11:41 PM, John Brookes wrote:

> Lol, just looked what you did. 
> 
> I was trying earlier to see how and got the material right  setting the same  
> parseVertex and parseVertexNormal but ended up with reversed faces. Kept 
> trying to think how to revese the faces.
> Reverse the vertex winding?
> 
> Im not worthy :))
> 

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