Great work Fabrice! I was also suffering from reversed OBJ models
exported from Maya, now it works fine :)

And that color+alpha parsing from the mtl file is so cool, thanks!

Is it planned to add support for specular tags from mtl file (Ks +
Ns)? It would be awesome, both for bitmap and color materials :)




On 3 abr, 02:52, Darcey Lloyd <[email protected]> wrote:
> Nice one :)
>
> Will update my article with latest svn.
>
> Cheers.
>
> Darcey
>
> On 2 April 2011 22:56, Fabrice3D <[email protected]> wrote:
>
>
>
>
>
>
>
> > yes, as you inverse the direction, you need to reinverse the face order as
> > well.
> > if you don't, you get either inverted faces or u's and probably end up with
> > lots of minus signs added to your code :)
>
> > Fabrice
>
> > On Apr 2, 2011, at 11:41 PM, John Brookes wrote:
>
> > > Lol, just looked what you did.
>
> > > I was trying earlier to see how and got the material right  setting the
> > same  parseVertex and parseVertexNormal but ended up with reversed faces.
> > Kept trying to think how to revese the faces.
> > > Reverse the vertex winding?
>
> > > Im not worthy :))

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