Nice one :)

Will update my article with latest svn.

Cheers.

Darcey



On 2 April 2011 22:56, Fabrice3D <[email protected]> wrote:

> yes, as you inverse the direction, you need to reinverse the face order as
> well.
> if you don't, you get either inverted faces or u's and probably end up with
> lots of minus signs added to your code :)
>
> Fabrice
>
> On Apr 2, 2011, at 11:41 PM, John Brookes wrote:
>
> > Lol, just looked what you did.
> >
> > I was trying earlier to see how and got the material right  setting the
> same  parseVertex and parseVertexNormal but ended up with reversed faces.
> Kept trying to think how to revese the faces.
> > Reverse the vertex winding?
> >
> > Im not worthy :))
> >
>
>

Reply via email to