Nice one :) Will update my article with latest svn.
Cheers. Darcey On 2 April 2011 22:56, Fabrice3D <[email protected]> wrote: > yes, as you inverse the direction, you need to reinverse the face order as > well. > if you don't, you get either inverted faces or u's and probably end up with > lots of minus signs added to your code :) > > Fabrice > > On Apr 2, 2011, at 11:41 PM, John Brookes wrote: > > > Lol, just looked what you did. > > > > I was trying earlier to see how and got the material right setting the > same parseVertex and parseVertexNormal but ended up with reversed faces. > Kept trying to think how to revese the faces. > > Reverse the vertex winding? > > > > Im not worthy :)) > > > >
