I wait on this tags a bit, Lets first see how 3ds and others could support 
color only as well then implement best practice.

Fabrice

On Apr 3, 2011, at 13:06, OneManBand <[email protected]> wrote:

> Great work Fabrice! I was also suffering from reversed OBJ models
> exported from Maya, now it works fine :)
> 
> And that color+alpha parsing from the mtl file is so cool, thanks!
> 
> Is it planned to add support for specular tags from mtl file (Ks +
> Ns)? It would be awesome, both for bitmap and color materials :)
> 
> 
> 
> 
> On 3 abr, 02:52, Darcey Lloyd <[email protected]> wrote:
>> Nice one :)
>> 
>> Will update my article with latest svn.
>> 
>> Cheers.
>> 
>> Darcey
>> 
>> On 2 April 2011 22:56, Fabrice3D <[email protected]> wrote:
>> 
>> 
>> 
>> 
>> 
>> 
>> 
>>> yes, as you inverse the direction, you need to reinverse the face order as
>>> well.
>>> if you don't, you get either inverted faces or u's and probably end up with
>>> lots of minus signs added to your code :)
>> 
>>> Fabrice
>> 
>>> On Apr 2, 2011, at 11:41 PM, John Brookes wrote:
>> 
>>>> Lol, just looked what you did.
>> 
>>>> I was trying earlier to see how and got the material right  setting the
>>> same  parseVertex and parseVertexNormal but ended up with reversed faces.
>>> Kept trying to think how to revese the faces.
>>>> Reverse the vertex winding?
>> 
>>>> Im not worthy :))

Reply via email to