Nice results for a pre-molehill app! :) I'm really curious about the opponents cars, their paths are pre-defined and the their skill is set through their maximum velocity?
I struggled myself with a racing games a couple of years ago and in the end i didn't implemented the opponents because they would have a cost too high on the processing and the framerate would drop (even more) ... Bianco Alessandro 2011/4/6 Don Bloomfield <[email protected]>: > Hey, > > I love the game - the jumps felt a tiny bit flat to me, but otherwise the > control felt really good and acrade-y. > > I got turned around a few times on the more "crazy" tracks, and had a hard > time getting back to the right direction again - those arrows facing behind > you really get on your nerves when you can't do a u-turn. (might be worth a > reset, or on wall-crashing, orient toward front where possible) > > Don > Have a great day > > >>> >>> On 4 avr, 19:25, Shawn <[email protected]> wrote: >>>> Well, I have been working hard on this racing game and I think I am in >>>> the beta phase. In the final version of the game, players will start >>>> with $1000. But I have given everyone $10,000,000 in this beta test so >>>> you can easily try out the different cars, customizations, tracks, >>>> etc.. Also, the ghost cars in the last 2 tracks are not set up yet, >>>> and there are a few other loose ends to tie up. >>>> >>>> Please check it out if you have a moment and let me know what you >>>> think, or if you find any bugs. >>>> >>>> The game:http://moosemouse.com/mpt.html >>>> >>>> Thanks! >>>> Shawn >>>> >>>> P.S. - Done in Away3DLite >> >> > > > > -- > Shawn McInerney > MooseMouse Media, Inc. > http://moosemouse.com > [email protected] > >
