Nice results for a pre-molehill app! :)

I'm really curious about the opponents cars, their paths are
pre-defined and the their skill is set through their maximum velocity?

I struggled myself with a racing games a couple of years ago and in
the end i didn't implemented the opponents because they would have a
cost too high on the processing and the framerate would drop (even
more) ...

Bianco Alessandro



2011/4/6 Don Bloomfield <[email protected]>:
> Hey,
>
> I love the game - the jumps felt a tiny bit flat to me, but otherwise the
> control felt really good and acrade-y.
>
> I got turned around a few times on the more "crazy" tracks, and had a hard
> time getting back to the right direction again - those arrows facing behind
> you really get on your nerves when you can't do a u-turn. (might be worth a
> reset, or on wall-crashing, orient toward front where possible)
>
> Don
> Have a great day
>
>
>>>
>>> On 4 avr, 19:25, Shawn <[email protected]> wrote:
>>>> Well, I have been working hard on this racing game and I think I am in
>>>> the beta phase. In the final version of the game, players will start
>>>> with $1000. But I have given everyone $10,000,000 in this beta test so
>>>> you can easily try out the different cars, customizations, tracks,
>>>> etc.. Also, the ghost cars in the last 2 tracks are not set up yet,
>>>> and there are a few other loose ends to tie up.
>>>>
>>>> Please check it out if you have a moment and let me know what you
>>>> think, or if you find any bugs.
>>>>
>>>> The game:http://moosemouse.com/mpt.html
>>>>
>>>> Thanks!
>>>> Shawn
>>>>
>>>> P.S. - Done in Away3DLite
>>
>>
>
>
>
> --
> Shawn McInerney
> MooseMouse Media, Inc.
> http://moosemouse.com
> [email protected]
>
>

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