building your own physic system should definitely increase the performances
but i assure you, it IS possible to create a racing game using a 3D engine AND a full fledged physics system (and even something more than those two) ... even in the pre-molehill era ;) of course the performances weren't so great and the minimum requirements quite high ... but anyway 15/20 fps for a 3d game back in 2009 wasn't so bad :D *trolling* Bianco Alessandro 2011/4/6 Shawn McInerney <[email protected]>: > I got some advice from this list early on that a racing game would not > be possible with Flash 3d (pre molehill) plus a full physics sim. So I > made a really bare bones physics setup that cuts a lot of corners!
