I understand, it's similar to the technique I followed then :)

I'm researching a bit into AI for my next molehill version, but I'm
still a long way from deciding which is the best way. I think that for
the users, if it's done well and it doesn't impact much on the
performances, racing against an AI is more challenging than against
ghosts or prerecorded cars ...

Anyway, thanks for sharing :)

Bianco Alessandro



2011/4/6 Shawn McInerney <[email protected]>:
> @Don Bloomfield - Thanks for the feedback! I have also noticed the
> jumps felt a bit wrong. It is on the to-do list.. but toward the
> bottom.
>
> @Alessandro Bianco - The ghost cars are just Matrix3D recordings of me
> driving. I looked into racing AI, but it was: 1) Complicated, and 2)
> Generally disliked by the players. The common techniques such as
> rubberband are, apparently, very frustrating for players because they
> can't really get ahead or behind. Hence, "ghost cars" = no collisions
> :)
>
>
> On Wed, Apr 6, 2011 at 3:46 AM, Alessandro Bianco <[email protected]> 
> wrote:
>> Nice results for a pre-molehill app! :)
>>
>> I'm really curious about the opponents cars, their paths are
>> pre-defined and the their skill is set through their maximum velocity?
>>
>> I struggled myself with a racing games a couple of years ago and in
>> the end i didn't implemented the opponents because they would have a
>> cost too high on the processing and the framerate would drop (even
>> more) ...
>>
>> Bianco Alessandro
>>
>>
>>
>> 2011/4/6 Don Bloomfield <[email protected]>:
>>> Hey,
>>>
>>> I love the game - the jumps felt a tiny bit flat to me, but otherwise the
>>> control felt really good and acrade-y.
>>>
>>> I got turned around a few times on the more "crazy" tracks, and had a hard
>>> time getting back to the right direction again - those arrows facing behind
>>> you really get on your nerves when you can't do a u-turn. (might be worth a
>>> reset, or on wall-crashing, orient toward front where possible)
>>>
>>> Don
>>> Have a great day
>>>
>>>
>>>>>
>>>>> On 4 avr, 19:25, Shawn <[email protected]> wrote:
>>>>>> Well, I have been working hard on this racing game and I think I am in
>>>>>> the beta phase. In the final version of the game, players will start
>>>>>> with $1000. But I have given everyone $10,000,000 in this beta test so
>>>>>> you can easily try out the different cars, customizations, tracks,
>>>>>> etc.. Also, the ghost cars in the last 2 tracks are not set up yet,
>>>>>> and there are a few other loose ends to tie up.
>>>>>>
>>>>>> Please check it out if you have a moment and let me know what you
>>>>>> think, or if you find any bugs.
>>>>>>
>>>>>> The game:http://moosemouse.com/mpt.html
>>>>>>
>>>>>> Thanks!
>>>>>> Shawn
>>>>>>
>>>>>> P.S. - Done in Away3DLite
>>>>
>>>>
>>>
>>>
>>>
>>> --
>>> Shawn McInerney
>>> MooseMouse Media, Inc.
>>> http://moosemouse.com
>>> [email protected]
>>>
>>>
>>
>
>
>
> --
> Shawn McInerney
> MooseMouse Media, Inc.
> http://moosemouse.com
> [email protected]
>

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