bump ... no one experience the same problem?

On Apr 6, 9:57 am, mastrobardo <[email protected]> wrote:
> i think the better solution is place all objects one-by-one ... at
> least till the next update!
>
> On Apr 5, 4:15 pm, mastrobardo <[email protected]> wrote:
>
> > eheh i know u havent the magic wand ... AS3 havent it , its not
> > photoshop.
>
> > On Apr 5, 3:58 pm, Fabrice3D <[email protected]> wrote:
>
> > > No. thats the whole idea behindPathDuplicator;)
>
> > > unfortunatly for you, I can only do one thing at a time.
>
> > > Fabrice
>
> > > On Apr 5, 2011, at 1:54 PM, mastrobardo wrote:
>
> > > > dont say me i have to place all objects by 'hands' ... ARGHH!
>
> > > > On Apr 5, 11:15 am, mastrobardo <[email protected]> wrote:
> > > >> manymanythnx!
>
> > > >> On Apr 5, 11:14 am, Fabrice3D <[email protected]> wrote:
>
> > > >>> Doing PathExtrude right now,PathDuplicatoris next, so I should be 
> > > >>> able to dive more into the problem.
> > > >>> Will come back to you asap on this.
>
> > > >>> Fabrice
>
> > > >>> On Apr 5, 2011, at 11:03 AM, mastrobardo wrote:
>
> > > >>>> somebody have ideas? have to post more data?
>
> > > >>>> On Apr 5, 10:25 am, mastrobardo <[email protected]> wrote:
> > > >>>>> maybe is some issue with the FP10 trunk?
>
> > > >>>>> On Apr 5, 9:58 am, mastrobardo <[email protected]> wrote:
>
> > > >>>>>> also exporting the object as Class , dont works with path 
> > > >>>>>> duplicator.
>
> > > >>>>>> On Apr 5, 9:43 am, mastrobardo <[email protected]> wrote:
>
> > > >>>>>>> Still the problem ... i tried with .AWD , .OBJ , .DAE .... Path
> > > >>>>>>> duplicator dont work. i can add object to the scene , but not
> > > >>>>>>> duplicates it along a path. using Path Duplicator with a cube , 
> > > >>>>>>> works.
>
> > > >>>>>>> On Apr 4, 6:09 pm, mastrobardo <[email protected]> wrote:
>
> > > >>>>>>>> ok , installed prefab on my own laptop ... except for the scale 
> > > >>>>>>>> , and
> > > >>>>>>>> a name(corrected) , nothing worng.
>
> > > >>>>>>>> On Apr 4, 4:55 pm, Fabrice3D <[email protected]> wrote:
>
> > > >>>>>>>>> if you see the cube while its a direct parsedata... something 
> > > >>>>>>>>> is wrong with it.
> > > >>>>>>>>> thats why I want make sure it loads in Prefab but if you can't 
> > > >>>>>>>>> install...
>
> > > >>>>>>>>> Fabrice
>
> > > >>>>>>>>> On Apr 4, 2011, at 4:37 PM, mastrobardo wrote:
>
> > > >>>>>>>>>> im not using awd(cant' install nothing at work) , but adding 
> > > >>>>>>>>>> it to the
> > > >>>>>>>>>> scene directly dont cause problems.
> > > >>>>>>>>>> i uploaded the file 
> > > >>>>>>>>>> here:http://www.e3beta.it/creativita/Collada.zip
> > > >>>>>>>>>> , if some nice person want to make a test ;) , but really dont 
> > > >>>>>>>>>> think
> > > >>>>>>>>>> the problem come from the file. ALso , the loader cube 
> > > >>>>>>>>>> appearing when
> > > >>>>>>>>>> i add sign.children[0] , also if textures and thecolladaitself 
> > > >>>>>>>>>> are
> > > >>>>>>>>>> embedded is strange.
>
> > > >>>>>>>>>> Thecolladais actually prepared from an external studio , we 
> > > >>>>>>>>>> made
> > > >>>>>>>>>> some work togheter(altough not with away , its the first 
> > > >>>>>>>>>> project for
> > > >>>>>>>>>> me) and never experienced this problem.
>
> > > >>>>>>>>>> On Apr 4, 4:05 pm, Fabrice3D <[email protected]> wrote:
> > > >>>>>>>>>>> at first sight it should work. but are you sure the sign mesh 
> > > >>>>>>>>>>> is ok?
> > > >>>>>>>>>>> if you add it to scene you see it or if you for the sake of 
> > > >>>>>>>>>>> testing drop thiscolladain prefab, does it load? if yes 
> > > >>>>>>>>>>> replace your code with an output awd or a class from prefab.
>
> > > >>>>>>>>>>> Fabrice
>
> > > >>>>>>>>>>> On Apr 4, 2011, at 3:58 PM, mastrobardo wrote:
>
> > > >>>>>>>>>>>> nobodu have an hint for me?
>
> > > >>>>>>>>>>>> On Apr 4, 12:42 pm, mastrobardo <[email protected]> 
> > > >>>>>>>>>>>> wrote:
> > > >>>>>>>>>>>>> Hi all , i have a problem with the path duplicator class.
>
> > > >>>>>>>>>>>>> i have acollada(embed) i load and add to the scene so:
>
> > > >>>>>>>>>>>>> var sign:Mesh =Collada.parse(Embed.SIGN, { scaling:10000} );
> > > >>>>>>>>>>>>> sign.material = new BitmapMaterial(Embed.SIGN_TEXTURE );
> > > >>>>>>>>>>>>> _view.scene.addChild(sign);
>
> > > >>>>>>>>>>>>> everything is fine.
>
> > > >>>>>>>>>>>>> i want to duplicate it along a path , so:
>
> > > >>>>>>>>>>>>> var aPath:Array = [new Vector3D(738*200 ,200, 78 *200),
> > > >>>>>>>>>>>>>                                                 new 
> > > >>>>>>>>>>>>> Vector3D(775*200 , 200, 110 *200),
> > > >>>>>>>>>>>>>                                                 new 
> > > >>>>>>>>>>>>> Vector3D(795*200 , 200, 165*200 ),
> > > >>>>>>>>>>>>>                                                 new 
> > > >>>>>>>>>>>>> Vector3D(789*200 , 200, 227 *200),
> > > >>>>>>>>>>>>>                                                 new 
> > > >>>>>>>>>>>>> Vector3D(752*200 , 200, 275*200 ),
> > > >>>>>>>>>>>>>                                                 new 
> > > >>>>>>>>>>>>> Vector3D(698*200 ,200, 301*200 )]
>
> > > >>>>>>>>>>>>> var pathPoint:Path = new Path(aPath);
> > > >>>>>>>>>>>>>pathDuplicator= newPathDuplicator(pathPoint , sign, null, 
> > > >>>>>>>>>>>>>null,
> > > >>>>>>>>>>>>> { scaling:1, aligntopath:true, recenter:true, material:new
> > > >>>>>>>>>>>>> BitmapMaterial(Embed.SIGN_TEXTURE ) } );
> > > >>>>>>>>>>>>> _view.scene.addChild(pathDuplicator);
>
> > > >>>>>>>>>>>>> nothing happens.
> > > >>>>>>>>>>>>> Tryng to cast theColladaas an ObjectContainer3d , and 
> > > >>>>>>>>>>>>> duplicating
> > > >>>>>>>>>>>>> the first children of the .children array , duplicates not 
> > > >>>>>>>>>>>>> the model ,
> > > >>>>>>>>>>>>> but a cube with the texture mapped on each face.
>
> > > >>>>>>>>>>>>> Im doing something wrong?
>
>

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