news is: its on top of my todo :)
actually busy finishing PathExtrude, which is a kinda bitchy on me for smooth 
surfaces results with multiple materials atm...
I should do PathAnimator and PathDuplicator very very soon after this one's 
done.

Fabrice


On Apr 15, 2011, at 10:24 AM, mastrobardo wrote:

> any news on path duplicator?
> 
> On 7 Apr, 17:27, mastrobardo <[email protected]> wrote:
>> bump ... no one experience the same problem?
>> 
>> On Apr 6, 9:57 am, mastrobardo <[email protected]> wrote:
>> 
>>> i think the better solution is place all objects one-by-one ... at
>>> least till the next update!
>> 
>>> On Apr 5, 4:15 pm, mastrobardo <[email protected]> wrote:
>> 
>>>> eheh i know u havent the magic wand ... AS3 havent it , its not
>>>> photoshop.
>> 
>>>> On Apr 5, 3:58 pm, Fabrice3D <[email protected]> wrote:
>> 
>>>>> No. thats the whole idea behindPathDuplicator;)
>> 
>>>>> unfortunatly for you, I can only do one thing at a time.
>> 
>>>>> Fabrice
>> 
>>>>> On Apr 5, 2011, at 1:54 PM, mastrobardo wrote:
>> 
>>>>>> dont say me i have to place all objects by 'hands' ... ARGHH!
>> 
>>>>>> On Apr 5, 11:15 am, mastrobardo <[email protected]> wrote:
>>>>>>> manymanythnx!
>> 
>>>>>>> On Apr 5, 11:14 am, Fabrice3D <[email protected]> wrote:
>> 
>>>>>>>> Doing PathExtrude right now,PathDuplicatoris next, so I should be able 
>>>>>>>> to dive more into the problem.
>>>>>>>> Will come back to you asap on this.
>> 
>>>>>>>> Fabrice
>> 
>>>>>>>> On Apr 5, 2011, at 11:03 AM, mastrobardo wrote:
>> 
>>>>>>>>> somebody have ideas? have to post more data?
>> 
>>>>>>>>> On Apr 5, 10:25 am, mastrobardo <[email protected]> wrote:
>>>>>>>>>> maybe is some issue with the FP10 trunk?
>> 
>>>>>>>>>> On Apr 5, 9:58 am, mastrobardo <[email protected]> wrote:
>> 
>>>>>>>>>>> also exporting the object as Class , dont works with path 
>>>>>>>>>>> duplicator.
>> 
>>>>>>>>>>> On Apr 5, 9:43 am, mastrobardo <[email protected]> wrote:
>> 
>>>>>>>>>>>> Still the problem ... i tried with .AWD , .OBJ , .DAE .... Path
>>>>>>>>>>>> duplicator dont work. i can add object to the scene , but not
>>>>>>>>>>>> duplicates it along a path. using Path Duplicator with a cube , 
>>>>>>>>>>>> works.
>> 
>>>>>>>>>>>> On Apr 4, 6:09 pm, mastrobardo <[email protected]> wrote:
>> 
>>>>>>>>>>>>> ok , installed prefab on my own laptop ... except for the scale , 
>>>>>>>>>>>>> and
>>>>>>>>>>>>> a name(corrected) , nothing worng.
>> 
>>>>>>>>>>>>> On Apr 4, 4:55 pm, Fabrice3D <[email protected]> wrote:
>> 
>>>>>>>>>>>>>> if you see the cube while its a direct parsedata... something is 
>>>>>>>>>>>>>> wrong with it.
>>>>>>>>>>>>>> thats why I want make sure it loads in Prefab but if you can't 
>>>>>>>>>>>>>> install...
>> 
>>>>>>>>>>>>>> Fabrice
>> 
>>>>>>>>>>>>>> On Apr 4, 2011, at 4:37 PM, mastrobardo wrote:
>> 
>>>>>>>>>>>>>>> im not using awd(cant' install nothing at work) , but adding it 
>>>>>>>>>>>>>>> to the
>>>>>>>>>>>>>>> scene directly dont cause problems.
>>>>>>>>>>>>>>> i uploaded the file 
>>>>>>>>>>>>>>> here:http://www.e3beta.it/creativita/Collada.zip
>>>>>>>>>>>>>>> , if some nice person want to make a test ;) , but really dont 
>>>>>>>>>>>>>>> think
>>>>>>>>>>>>>>> the problem come from the file. ALso , the loader cube 
>>>>>>>>>>>>>>> appearing when
>>>>>>>>>>>>>>> i add sign.children[0] , also if textures and thecolladaitself 
>>>>>>>>>>>>>>> are
>>>>>>>>>>>>>>> embedded is strange.
>> 
>>>>>>>>>>>>>>> Thecolladais actually prepared from an external studio , we made
>>>>>>>>>>>>>>> some work togheter(altough not with away , its the first 
>>>>>>>>>>>>>>> project for
>>>>>>>>>>>>>>> me) and never experienced this problem.
>> 
>>>>>>>>>>>>>>> On Apr 4, 4:05 pm, Fabrice3D <[email protected]> wrote:
>>>>>>>>>>>>>>>> at first sight it should work. but are you sure the sign mesh 
>>>>>>>>>>>>>>>> is ok?
>>>>>>>>>>>>>>>> if you add it to scene you see it or if you for the sake of 
>>>>>>>>>>>>>>>> testing drop thiscolladain prefab, does it load? if yes 
>>>>>>>>>>>>>>>> replace your code with an output awd or a class from prefab.
>> 
>>>>>>>>>>>>>>>> Fabrice
>> 
>>>>>>>>>>>>>>>> On Apr 4, 2011, at 3:58 PM, mastrobardo wrote:
>> 
>>>>>>>>>>>>>>>>> nobodu have an hint for me?
>> 
>>>>>>>>>>>>>>>>> On Apr 4, 12:42 pm, mastrobardo <[email protected]> wrote:
>>>>>>>>>>>>>>>>>> Hi all , i have a problem with the path duplicator class.
>> 
>>>>>>>>>>>>>>>>>> i have acollada(embed) i load and add to the scene so:
>> 
>>>>>>>>>>>>>>>>>> var sign:Mesh =Collada.parse(Embed.SIGN, { scaling:10000} );
>>>>>>>>>>>>>>>>>> sign.material = new BitmapMaterial(Embed.SIGN_TEXTURE );
>>>>>>>>>>>>>>>>>> _view.scene.addChild(sign);
>> 
>>>>>>>>>>>>>>>>>> everything is fine.
>> 
>>>>>>>>>>>>>>>>>> i want to duplicate it along a path , so:
>> 
>>>>>>>>>>>>>>>>>> var aPath:Array = [new Vector3D(738*200 ,200, 78 *200),
>>>>>>>>>>>>>>>>>>                                                 new 
>>>>>>>>>>>>>>>>>> Vector3D(775*200 , 200, 110 *200),
>>>>>>>>>>>>>>>>>>                                                 new 
>>>>>>>>>>>>>>>>>> Vector3D(795*200 , 200, 165*200 ),
>>>>>>>>>>>>>>>>>>                                                 new 
>>>>>>>>>>>>>>>>>> Vector3D(789*200 , 200, 227 *200),
>>>>>>>>>>>>>>>>>>                                                 new 
>>>>>>>>>>>>>>>>>> Vector3D(752*200 , 200, 275*200 ),
>>>>>>>>>>>>>>>>>>                                                 new 
>>>>>>>>>>>>>>>>>> Vector3D(698*200 ,200, 301*200 )]
>> 
>>>>>>>>>>>>>>>>>> var pathPoint:Path = new Path(aPath);
>>>>>>>>>>>>>>>>>> pathDuplicator= newPathDuplicator(pathPoint , sign, null, 
>>>>>>>>>>>>>>>>>> null,
>>>>>>>>>>>>>>>>>> { scaling:1, aligntopath:true, recenter:true, material:new
>>>>>>>>>>>>>>>>>> BitmapMaterial(Embed.SIGN_TEXTURE ) } );
>>>>>>>>>>>>>>>>>> _view.scene.addChild(pathDuplicator);
>> 
>>>>>>>>>>>>>>>>>> nothing happens.
>>>>>>>>>>>>>>>>>> Tryng to cast theColladaas an ObjectContainer3d , and 
>>>>>>>>>>>>>>>>>> duplicating
>>>>>>>>>>>>>>>>>> the first children of the .children array , duplicates not 
>>>>>>>>>>>>>>>>>> the model ,
>>>>>>>>>>>>>>>>>> but a cube with the texture mapped on each face.
>> 
>>>>>>>>>>>>>>>>>> Im doing something wrong?

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