news is: its on top of my todo :) actually busy finishing PathExtrude, which is a kinda bitchy on me for smooth surfaces results with multiple materials atm... I should do PathAnimator and PathDuplicator very very soon after this one's done.
Fabrice On Apr 15, 2011, at 10:24 AM, mastrobardo wrote: > any news on path duplicator? > > On 7 Apr, 17:27, mastrobardo <[email protected]> wrote: >> bump ... no one experience the same problem? >> >> On Apr 6, 9:57 am, mastrobardo <[email protected]> wrote: >> >>> i think the better solution is place all objects one-by-one ... at >>> least till the next update! >> >>> On Apr 5, 4:15 pm, mastrobardo <[email protected]> wrote: >> >>>> eheh i know u havent the magic wand ... AS3 havent it , its not >>>> photoshop. >> >>>> On Apr 5, 3:58 pm, Fabrice3D <[email protected]> wrote: >> >>>>> No. thats the whole idea behindPathDuplicator;) >> >>>>> unfortunatly for you, I can only do one thing at a time. >> >>>>> Fabrice >> >>>>> On Apr 5, 2011, at 1:54 PM, mastrobardo wrote: >> >>>>>> dont say me i have to place all objects by 'hands' ... ARGHH! >> >>>>>> On Apr 5, 11:15 am, mastrobardo <[email protected]> wrote: >>>>>>> manymanythnx! >> >>>>>>> On Apr 5, 11:14 am, Fabrice3D <[email protected]> wrote: >> >>>>>>>> Doing PathExtrude right now,PathDuplicatoris next, so I should be able >>>>>>>> to dive more into the problem. >>>>>>>> Will come back to you asap on this. >> >>>>>>>> Fabrice >> >>>>>>>> On Apr 5, 2011, at 11:03 AM, mastrobardo wrote: >> >>>>>>>>> somebody have ideas? have to post more data? >> >>>>>>>>> On Apr 5, 10:25 am, mastrobardo <[email protected]> wrote: >>>>>>>>>> maybe is some issue with the FP10 trunk? >> >>>>>>>>>> On Apr 5, 9:58 am, mastrobardo <[email protected]> wrote: >> >>>>>>>>>>> also exporting the object as Class , dont works with path >>>>>>>>>>> duplicator. >> >>>>>>>>>>> On Apr 5, 9:43 am, mastrobardo <[email protected]> wrote: >> >>>>>>>>>>>> Still the problem ... i tried with .AWD , .OBJ , .DAE .... Path >>>>>>>>>>>> duplicator dont work. i can add object to the scene , but not >>>>>>>>>>>> duplicates it along a path. using Path Duplicator with a cube , >>>>>>>>>>>> works. >> >>>>>>>>>>>> On Apr 4, 6:09 pm, mastrobardo <[email protected]> wrote: >> >>>>>>>>>>>>> ok , installed prefab on my own laptop ... except for the scale , >>>>>>>>>>>>> and >>>>>>>>>>>>> a name(corrected) , nothing worng. >> >>>>>>>>>>>>> On Apr 4, 4:55 pm, Fabrice3D <[email protected]> wrote: >> >>>>>>>>>>>>>> if you see the cube while its a direct parsedata... something is >>>>>>>>>>>>>> wrong with it. >>>>>>>>>>>>>> thats why I want make sure it loads in Prefab but if you can't >>>>>>>>>>>>>> install... >> >>>>>>>>>>>>>> Fabrice >> >>>>>>>>>>>>>> On Apr 4, 2011, at 4:37 PM, mastrobardo wrote: >> >>>>>>>>>>>>>>> im not using awd(cant' install nothing at work) , but adding it >>>>>>>>>>>>>>> to the >>>>>>>>>>>>>>> scene directly dont cause problems. >>>>>>>>>>>>>>> i uploaded the file >>>>>>>>>>>>>>> here:http://www.e3beta.it/creativita/Collada.zip >>>>>>>>>>>>>>> , if some nice person want to make a test ;) , but really dont >>>>>>>>>>>>>>> think >>>>>>>>>>>>>>> the problem come from the file. ALso , the loader cube >>>>>>>>>>>>>>> appearing when >>>>>>>>>>>>>>> i add sign.children[0] , also if textures and thecolladaitself >>>>>>>>>>>>>>> are >>>>>>>>>>>>>>> embedded is strange. >> >>>>>>>>>>>>>>> Thecolladais actually prepared from an external studio , we made >>>>>>>>>>>>>>> some work togheter(altough not with away , its the first >>>>>>>>>>>>>>> project for >>>>>>>>>>>>>>> me) and never experienced this problem. >> >>>>>>>>>>>>>>> On Apr 4, 4:05 pm, Fabrice3D <[email protected]> wrote: >>>>>>>>>>>>>>>> at first sight it should work. but are you sure the sign mesh >>>>>>>>>>>>>>>> is ok? >>>>>>>>>>>>>>>> if you add it to scene you see it or if you for the sake of >>>>>>>>>>>>>>>> testing drop thiscolladain prefab, does it load? if yes >>>>>>>>>>>>>>>> replace your code with an output awd or a class from prefab. >> >>>>>>>>>>>>>>>> Fabrice >> >>>>>>>>>>>>>>>> On Apr 4, 2011, at 3:58 PM, mastrobardo wrote: >> >>>>>>>>>>>>>>>>> nobodu have an hint for me? >> >>>>>>>>>>>>>>>>> On Apr 4, 12:42 pm, mastrobardo <[email protected]> wrote: >>>>>>>>>>>>>>>>>> Hi all , i have a problem with the path duplicator class. >> >>>>>>>>>>>>>>>>>> i have acollada(embed) i load and add to the scene so: >> >>>>>>>>>>>>>>>>>> var sign:Mesh =Collada.parse(Embed.SIGN, { scaling:10000} ); >>>>>>>>>>>>>>>>>> sign.material = new BitmapMaterial(Embed.SIGN_TEXTURE ); >>>>>>>>>>>>>>>>>> _view.scene.addChild(sign); >> >>>>>>>>>>>>>>>>>> everything is fine. >> >>>>>>>>>>>>>>>>>> i want to duplicate it along a path , so: >> >>>>>>>>>>>>>>>>>> var aPath:Array = [new Vector3D(738*200 ,200, 78 *200), >>>>>>>>>>>>>>>>>> new >>>>>>>>>>>>>>>>>> Vector3D(775*200 , 200, 110 *200), >>>>>>>>>>>>>>>>>> new >>>>>>>>>>>>>>>>>> Vector3D(795*200 , 200, 165*200 ), >>>>>>>>>>>>>>>>>> new >>>>>>>>>>>>>>>>>> Vector3D(789*200 , 200, 227 *200), >>>>>>>>>>>>>>>>>> new >>>>>>>>>>>>>>>>>> Vector3D(752*200 , 200, 275*200 ), >>>>>>>>>>>>>>>>>> new >>>>>>>>>>>>>>>>>> Vector3D(698*200 ,200, 301*200 )] >> >>>>>>>>>>>>>>>>>> var pathPoint:Path = new Path(aPath); >>>>>>>>>>>>>>>>>> pathDuplicator= newPathDuplicator(pathPoint , sign, null, >>>>>>>>>>>>>>>>>> null, >>>>>>>>>>>>>>>>>> { scaling:1, aligntopath:true, recenter:true, material:new >>>>>>>>>>>>>>>>>> BitmapMaterial(Embed.SIGN_TEXTURE ) } ); >>>>>>>>>>>>>>>>>> _view.scene.addChild(pathDuplicator); >> >>>>>>>>>>>>>>>>>> nothing happens. >>>>>>>>>>>>>>>>>> Tryng to cast theColladaas an ObjectContainer3d , and >>>>>>>>>>>>>>>>>> duplicating >>>>>>>>>>>>>>>>>> the first children of the .children array , duplicates not >>>>>>>>>>>>>>>>>> the model , >>>>>>>>>>>>>>>>>> but a cube with the texture mapped on each face. >> >>>>>>>>>>>>>>>>>> Im doing something wrong?
