tnx man , i like your to do list :)
On 15 Apr, 14:18, Fabrice3D <[email protected]> wrote: > news is: its on top of my todo :) > actually busy finishing PathExtrude, which is a kinda bitchy on me for smooth > surfaces results with multiple materials atm... > I should do PathAnimator and PathDuplicator very very soon after this one's > done. > > Fabrice > > On Apr 15, 2011, at 10:24 AM, mastrobardo wrote: > > > any news on path duplicator? > > > On 7 Apr, 17:27, mastrobardo <[email protected]> wrote: > >> bump ... no one experience the same problem? > > >> On Apr 6, 9:57 am, mastrobardo <[email protected]> wrote: > > >>> i think the better solution is place all objects one-by-one ... at > >>> least till the next update! > > >>> On Apr 5, 4:15 pm, mastrobardo <[email protected]> wrote: > > >>>> eheh i know u havent the magic wand ... AS3 havent it , its not > >>>> photoshop. > > >>>> On Apr 5, 3:58 pm, Fabrice3D <[email protected]> wrote: > > >>>>> No. thats the whole idea behindPathDuplicator;) > > >>>>> unfortunatly for you, I can only do one thing at a time. > > >>>>> Fabrice > > >>>>> On Apr 5, 2011, at 1:54 PM, mastrobardo wrote: > > >>>>>> dont say me i have to place all objects by 'hands' ... ARGHH! > > >>>>>> On Apr 5, 11:15 am, mastrobardo <[email protected]> wrote: > >>>>>>> manymanythnx! > > >>>>>>> On Apr 5, 11:14 am, Fabrice3D <[email protected]> wrote: > > >>>>>>>> Doing PathExtrude right now,PathDuplicatoris next, so I should be > >>>>>>>> able to dive more into the problem. > >>>>>>>> Will come back to you asap on this. > > >>>>>>>> Fabrice > > >>>>>>>> On Apr 5, 2011, at 11:03 AM, mastrobardo wrote: > > >>>>>>>>> somebody have ideas? have to post more data? > > >>>>>>>>> On Apr 5, 10:25 am, mastrobardo <[email protected]> wrote: > >>>>>>>>>> maybe is some issue with the FP10 trunk? > > >>>>>>>>>> On Apr 5, 9:58 am, mastrobardo <[email protected]> wrote: > > >>>>>>>>>>> also exporting the object as Class , dont works with path > >>>>>>>>>>> duplicator. > > >>>>>>>>>>> On Apr 5, 9:43 am, mastrobardo <[email protected]> wrote: > > >>>>>>>>>>>> Still the problem ... i tried with .AWD , .OBJ , .DAE .... Path > >>>>>>>>>>>> duplicator dont work. i can add object to the scene , but not > >>>>>>>>>>>> duplicates it along a path. using Path Duplicator with a cube , > >>>>>>>>>>>> works. > > >>>>>>>>>>>> On Apr 4, 6:09 pm, mastrobardo <[email protected]> wrote: > > >>>>>>>>>>>>> ok , installed prefab on my own laptop ... except for the scale > >>>>>>>>>>>>> , and > >>>>>>>>>>>>> a name(corrected) , nothing worng. > > >>>>>>>>>>>>> On Apr 4, 4:55 pm, Fabrice3D <[email protected]> wrote: > > >>>>>>>>>>>>>> if you see the cube while its a direct parsedata... something > >>>>>>>>>>>>>> is wrong with it. > >>>>>>>>>>>>>> thats why I want make sure it loads in Prefab but if you can't > >>>>>>>>>>>>>> install... > > >>>>>>>>>>>>>> Fabrice > > >>>>>>>>>>>>>> On Apr 4, 2011, at 4:37 PM, mastrobardo wrote: > > >>>>>>>>>>>>>>> im not using awd(cant' install nothing at work) , but adding > >>>>>>>>>>>>>>> it to the > >>>>>>>>>>>>>>> scene directly dont cause problems. > >>>>>>>>>>>>>>> i uploaded the file > >>>>>>>>>>>>>>> here:http://www.e3beta.it/creativita/Collada.zip > >>>>>>>>>>>>>>> , if some nice person want to make a test ;) , but really > >>>>>>>>>>>>>>> dont think > >>>>>>>>>>>>>>> the problem come from the file. ALso , the loader cube > >>>>>>>>>>>>>>> appearing when > >>>>>>>>>>>>>>> i add sign.children[0] , also if textures and > >>>>>>>>>>>>>>> thecolladaitself are > >>>>>>>>>>>>>>> embedded is strange. > > >>>>>>>>>>>>>>> Thecolladais actually prepared from an external studio , we > >>>>>>>>>>>>>>> made > >>>>>>>>>>>>>>> some work togheter(altough not with away , its the first > >>>>>>>>>>>>>>> project for > >>>>>>>>>>>>>>> me) and never experienced this problem. > > >>>>>>>>>>>>>>> On Apr 4, 4:05 pm, Fabrice3D <[email protected]> wrote: > >>>>>>>>>>>>>>>> at first sight it should work. but are you sure the sign > >>>>>>>>>>>>>>>> mesh is ok? > >>>>>>>>>>>>>>>> if you add it to scene you see it or if you for the sake of > >>>>>>>>>>>>>>>> testing drop thiscolladain prefab, does it load? if yes > >>>>>>>>>>>>>>>> replace your code with an output awd or a class from prefab. > > >>>>>>>>>>>>>>>> Fabrice > > >>>>>>>>>>>>>>>> On Apr 4, 2011, at 3:58 PM, mastrobardo wrote: > > >>>>>>>>>>>>>>>>> nobodu have an hint for me? > > >>>>>>>>>>>>>>>>> On Apr 4, 12:42 pm, mastrobardo <[email protected]> > >>>>>>>>>>>>>>>>> wrote: > >>>>>>>>>>>>>>>>>> Hi all , i have a problem with the path duplicator class. > > >>>>>>>>>>>>>>>>>> i have acollada(embed) i load and add to the scene so: > > >>>>>>>>>>>>>>>>>> var sign:Mesh =Collada.parse(Embed.SIGN, { scaling:10000} > >>>>>>>>>>>>>>>>>> ); > >>>>>>>>>>>>>>>>>> sign.material = new BitmapMaterial(Embed.SIGN_TEXTURE ); > >>>>>>>>>>>>>>>>>> _view.scene.addChild(sign); > > >>>>>>>>>>>>>>>>>> everything is fine. > > >>>>>>>>>>>>>>>>>> i want to duplicate it along a path , so: > > >>>>>>>>>>>>>>>>>> var aPath:Array = [new Vector3D(738*200 ,200, 78 *200), > >>>>>>>>>>>>>>>>>> new > >>>>>>>>>>>>>>>>>> Vector3D(775*200 , 200, 110 *200), > >>>>>>>>>>>>>>>>>> new > >>>>>>>>>>>>>>>>>> Vector3D(795*200 , 200, 165*200 ), > >>>>>>>>>>>>>>>>>> new > >>>>>>>>>>>>>>>>>> Vector3D(789*200 , 200, 227 *200), > >>>>>>>>>>>>>>>>>> new > >>>>>>>>>>>>>>>>>> Vector3D(752*200 , 200, 275*200 ), > >>>>>>>>>>>>>>>>>> new > >>>>>>>>>>>>>>>>>> Vector3D(698*200 ,200, 301*200 )] > > >>>>>>>>>>>>>>>>>> var pathPoint:Path = new Path(aPath); > >>>>>>>>>>>>>>>>>> pathDuplicator= newPathDuplicator(pathPoint , sign, null, > >>>>>>>>>>>>>>>>>> null, > >>>>>>>>>>>>>>>>>> { scaling:1, aligntopath:true, recenter:true, material:new > >>>>>>>>>>>>>>>>>> BitmapMaterial(Embed.SIGN_TEXTURE ) } ); > >>>>>>>>>>>>>>>>>> _view.scene.addChild(pathDuplicator); > > >>>>>>>>>>>>>>>>>> nothing happens. > >>>>>>>>>>>>>>>>>> Tryng to cast theColladaas an ObjectContainer3d , and > >>>>>>>>>>>>>>>>>> duplicating > >>>>>>>>>>>>>>>>>> the first children of the .children array , duplicates not > >>>>>>>>>>>>>>>>>> the model , > >>>>>>>>>>>>>>>>>> but a cube with the texture mapped on each face. > > >>>>>>>>>>>>>>>>>> Im doing something wrong?
