tnx man , i like your to do list :)

On 15 Apr, 14:18, Fabrice3D <[email protected]> wrote:
> news is: its on top of my todo :)
> actually busy finishing PathExtrude, which is a kinda bitchy on me for smooth 
> surfaces results with multiple materials atm...
> I should do PathAnimator and PathDuplicator very very soon after this one's 
> done.
>
> Fabrice
>
> On Apr 15, 2011, at 10:24 AM, mastrobardo wrote:
>
> > any news on path duplicator?
>
> > On 7 Apr, 17:27, mastrobardo <[email protected]> wrote:
> >> bump ... no one experience the same problem?
>
> >> On Apr 6, 9:57 am, mastrobardo <[email protected]> wrote:
>
> >>> i think the better solution is place all objects one-by-one ... at
> >>> least till the next update!
>
> >>> On Apr 5, 4:15 pm, mastrobardo <[email protected]> wrote:
>
> >>>> eheh i know u havent the magic wand ... AS3 havent it , its not
> >>>> photoshop.
>
> >>>> On Apr 5, 3:58 pm, Fabrice3D <[email protected]> wrote:
>
> >>>>> No. thats the whole idea behindPathDuplicator;)
>
> >>>>> unfortunatly for you, I can only do one thing at a time.
>
> >>>>> Fabrice
>
> >>>>> On Apr 5, 2011, at 1:54 PM, mastrobardo wrote:
>
> >>>>>> dont say me i have to place all objects by 'hands' ... ARGHH!
>
> >>>>>> On Apr 5, 11:15 am, mastrobardo <[email protected]> wrote:
> >>>>>>> manymanythnx!
>
> >>>>>>> On Apr 5, 11:14 am, Fabrice3D <[email protected]> wrote:
>
> >>>>>>>> Doing PathExtrude right now,PathDuplicatoris next, so I should be 
> >>>>>>>> able to dive more into the problem.
> >>>>>>>> Will come back to you asap on this.
>
> >>>>>>>> Fabrice
>
> >>>>>>>> On Apr 5, 2011, at 11:03 AM, mastrobardo wrote:
>
> >>>>>>>>> somebody have ideas? have to post more data?
>
> >>>>>>>>> On Apr 5, 10:25 am, mastrobardo <[email protected]> wrote:
> >>>>>>>>>> maybe is some issue with the FP10 trunk?
>
> >>>>>>>>>> On Apr 5, 9:58 am, mastrobardo <[email protected]> wrote:
>
> >>>>>>>>>>> also exporting the object as Class , dont works with path 
> >>>>>>>>>>> duplicator.
>
> >>>>>>>>>>> On Apr 5, 9:43 am, mastrobardo <[email protected]> wrote:
>
> >>>>>>>>>>>> Still the problem ... i tried with .AWD , .OBJ , .DAE .... Path
> >>>>>>>>>>>> duplicator dont work. i can add object to the scene , but not
> >>>>>>>>>>>> duplicates it along a path. using Path Duplicator with a cube , 
> >>>>>>>>>>>> works.
>
> >>>>>>>>>>>> On Apr 4, 6:09 pm, mastrobardo <[email protected]> wrote:
>
> >>>>>>>>>>>>> ok , installed prefab on my own laptop ... except for the scale 
> >>>>>>>>>>>>> , and
> >>>>>>>>>>>>> a name(corrected) , nothing worng.
>
> >>>>>>>>>>>>> On Apr 4, 4:55 pm, Fabrice3D <[email protected]> wrote:
>
> >>>>>>>>>>>>>> if you see the cube while its a direct parsedata... something 
> >>>>>>>>>>>>>> is wrong with it.
> >>>>>>>>>>>>>> thats why I want make sure it loads in Prefab but if you can't 
> >>>>>>>>>>>>>> install...
>
> >>>>>>>>>>>>>> Fabrice
>
> >>>>>>>>>>>>>> On Apr 4, 2011, at 4:37 PM, mastrobardo wrote:
>
> >>>>>>>>>>>>>>> im not using awd(cant' install nothing at work) , but adding 
> >>>>>>>>>>>>>>> it to the
> >>>>>>>>>>>>>>> scene directly dont cause problems.
> >>>>>>>>>>>>>>> i uploaded the file 
> >>>>>>>>>>>>>>> here:http://www.e3beta.it/creativita/Collada.zip
> >>>>>>>>>>>>>>> , if some nice person want to make a test ;) , but really 
> >>>>>>>>>>>>>>> dont think
> >>>>>>>>>>>>>>> the problem come from the file. ALso , the loader cube 
> >>>>>>>>>>>>>>> appearing when
> >>>>>>>>>>>>>>> i add sign.children[0] , also if textures and 
> >>>>>>>>>>>>>>> thecolladaitself are
> >>>>>>>>>>>>>>> embedded is strange.
>
> >>>>>>>>>>>>>>> Thecolladais actually prepared from an external studio , we 
> >>>>>>>>>>>>>>> made
> >>>>>>>>>>>>>>> some work togheter(altough not with away , its the first 
> >>>>>>>>>>>>>>> project for
> >>>>>>>>>>>>>>> me) and never experienced this problem.
>
> >>>>>>>>>>>>>>> On Apr 4, 4:05 pm, Fabrice3D <[email protected]> wrote:
> >>>>>>>>>>>>>>>> at first sight it should work. but are you sure the sign 
> >>>>>>>>>>>>>>>> mesh is ok?
> >>>>>>>>>>>>>>>> if you add it to scene you see it or if you for the sake of 
> >>>>>>>>>>>>>>>> testing drop thiscolladain prefab, does it load? if yes 
> >>>>>>>>>>>>>>>> replace your code with an output awd or a class from prefab.
>
> >>>>>>>>>>>>>>>> Fabrice
>
> >>>>>>>>>>>>>>>> On Apr 4, 2011, at 3:58 PM, mastrobardo wrote:
>
> >>>>>>>>>>>>>>>>> nobodu have an hint for me?
>
> >>>>>>>>>>>>>>>>> On Apr 4, 12:42 pm, mastrobardo <[email protected]> 
> >>>>>>>>>>>>>>>>> wrote:
> >>>>>>>>>>>>>>>>>> Hi all , i have a problem with the path duplicator class.
>
> >>>>>>>>>>>>>>>>>> i have acollada(embed) i load and add to the scene so:
>
> >>>>>>>>>>>>>>>>>> var sign:Mesh =Collada.parse(Embed.SIGN, { scaling:10000} 
> >>>>>>>>>>>>>>>>>> );
> >>>>>>>>>>>>>>>>>> sign.material = new BitmapMaterial(Embed.SIGN_TEXTURE );
> >>>>>>>>>>>>>>>>>> _view.scene.addChild(sign);
>
> >>>>>>>>>>>>>>>>>> everything is fine.
>
> >>>>>>>>>>>>>>>>>> i want to duplicate it along a path , so:
>
> >>>>>>>>>>>>>>>>>> var aPath:Array = [new Vector3D(738*200 ,200, 78 *200),
> >>>>>>>>>>>>>>>>>>                                                 new 
> >>>>>>>>>>>>>>>>>> Vector3D(775*200 , 200, 110 *200),
> >>>>>>>>>>>>>>>>>>                                                 new 
> >>>>>>>>>>>>>>>>>> Vector3D(795*200 , 200, 165*200 ),
> >>>>>>>>>>>>>>>>>>                                                 new 
> >>>>>>>>>>>>>>>>>> Vector3D(789*200 , 200, 227 *200),
> >>>>>>>>>>>>>>>>>>                                                 new 
> >>>>>>>>>>>>>>>>>> Vector3D(752*200 , 200, 275*200 ),
> >>>>>>>>>>>>>>>>>>                                                 new 
> >>>>>>>>>>>>>>>>>> Vector3D(698*200 ,200, 301*200 )]
>
> >>>>>>>>>>>>>>>>>> var pathPoint:Path = new Path(aPath);
> >>>>>>>>>>>>>>>>>> pathDuplicator= newPathDuplicator(pathPoint , sign, null, 
> >>>>>>>>>>>>>>>>>> null,
> >>>>>>>>>>>>>>>>>> { scaling:1, aligntopath:true, recenter:true, material:new
> >>>>>>>>>>>>>>>>>> BitmapMaterial(Embed.SIGN_TEXTURE ) } );
> >>>>>>>>>>>>>>>>>> _view.scene.addChild(pathDuplicator);
>
> >>>>>>>>>>>>>>>>>> nothing happens.
> >>>>>>>>>>>>>>>>>> Tryng to cast theColladaas an ObjectContainer3d , and 
> >>>>>>>>>>>>>>>>>> duplicating
> >>>>>>>>>>>>>>>>>> the first children of the .children array , duplicates not 
> >>>>>>>>>>>>>>>>>> the model ,
> >>>>>>>>>>>>>>>>>> but a cube with the texture mapped on each face.
>
> >>>>>>>>>>>>>>>>>> Im doing something wrong?

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