any news on path duplicator?

On 7 Apr, 17:27, mastrobardo <[email protected]> wrote:
> bump ... no one experience the same problem?
>
> On Apr 6, 9:57 am, mastrobardo <[email protected]> wrote:
>
> > i think the better solution is place all objects one-by-one ... at
> > least till the next update!
>
> > On Apr 5, 4:15 pm, mastrobardo <[email protected]> wrote:
>
> > > eheh i know u havent the magic wand ... AS3 havent it , its not
> > > photoshop.
>
> > > On Apr 5, 3:58 pm, Fabrice3D <[email protected]> wrote:
>
> > > > No. thats the whole idea behindPathDuplicator;)
>
> > > > unfortunatly for you, I can only do one thing at a time.
>
> > > > Fabrice
>
> > > > On Apr 5, 2011, at 1:54 PM, mastrobardo wrote:
>
> > > > > dont say me i have to place all objects by 'hands' ... ARGHH!
>
> > > > > On Apr 5, 11:15 am, mastrobardo <[email protected]> wrote:
> > > > >> manymanythnx!
>
> > > > >> On Apr 5, 11:14 am, Fabrice3D <[email protected]> wrote:
>
> > > > >>> Doing PathExtrude right now,PathDuplicatoris next, so I should be 
> > > > >>> able to dive more into the problem.
> > > > >>> Will come back to you asap on this.
>
> > > > >>> Fabrice
>
> > > > >>> On Apr 5, 2011, at 11:03 AM, mastrobardo wrote:
>
> > > > >>>> somebody have ideas? have to post more data?
>
> > > > >>>> On Apr 5, 10:25 am, mastrobardo <[email protected]> wrote:
> > > > >>>>> maybe is some issue with the FP10 trunk?
>
> > > > >>>>> On Apr 5, 9:58 am, mastrobardo <[email protected]> wrote:
>
> > > > >>>>>> also exporting the object as Class , dont works with path 
> > > > >>>>>> duplicator.
>
> > > > >>>>>> On Apr 5, 9:43 am, mastrobardo <[email protected]> wrote:
>
> > > > >>>>>>> Still the problem ... i tried with .AWD , .OBJ , .DAE .... Path
> > > > >>>>>>> duplicator dont work. i can add object to the scene , but not
> > > > >>>>>>> duplicates it along a path. using Path Duplicator with a cube , 
> > > > >>>>>>> works.
>
> > > > >>>>>>> On Apr 4, 6:09 pm, mastrobardo <[email protected]> wrote:
>
> > > > >>>>>>>> ok , installed prefab on my own laptop ... except for the 
> > > > >>>>>>>> scale , and
> > > > >>>>>>>> a name(corrected) , nothing worng.
>
> > > > >>>>>>>> On Apr 4, 4:55 pm, Fabrice3D <[email protected]> wrote:
>
> > > > >>>>>>>>> if you see the cube while its a direct parsedata... something 
> > > > >>>>>>>>> is wrong with it.
> > > > >>>>>>>>> thats why I want make sure it loads in Prefab but if you 
> > > > >>>>>>>>> can't install...
>
> > > > >>>>>>>>> Fabrice
>
> > > > >>>>>>>>> On Apr 4, 2011, at 4:37 PM, mastrobardo wrote:
>
> > > > >>>>>>>>>> im not using awd(cant' install nothing at work) , but adding 
> > > > >>>>>>>>>> it to the
> > > > >>>>>>>>>> scene directly dont cause problems.
> > > > >>>>>>>>>> i uploaded the file 
> > > > >>>>>>>>>> here:http://www.e3beta.it/creativita/Collada.zip
> > > > >>>>>>>>>> , if some nice person want to make a test ;) , but really 
> > > > >>>>>>>>>> dont think
> > > > >>>>>>>>>> the problem come from the file. ALso , the loader cube 
> > > > >>>>>>>>>> appearing when
> > > > >>>>>>>>>> i add sign.children[0] , also if textures and 
> > > > >>>>>>>>>> thecolladaitself are
> > > > >>>>>>>>>> embedded is strange.
>
> > > > >>>>>>>>>> Thecolladais actually prepared from an external studio , we 
> > > > >>>>>>>>>> made
> > > > >>>>>>>>>> some work togheter(altough not with away , its the first 
> > > > >>>>>>>>>> project for
> > > > >>>>>>>>>> me) and never experienced this problem.
>
> > > > >>>>>>>>>> On Apr 4, 4:05 pm, Fabrice3D <[email protected]> wrote:
> > > > >>>>>>>>>>> at first sight it should work. but are you sure the sign 
> > > > >>>>>>>>>>> mesh is ok?
> > > > >>>>>>>>>>> if you add it to scene you see it or if you for the sake of 
> > > > >>>>>>>>>>> testing drop thiscolladain prefab, does it load? if yes 
> > > > >>>>>>>>>>> replace your code with an output awd or a class from prefab.
>
> > > > >>>>>>>>>>> Fabrice
>
> > > > >>>>>>>>>>> On Apr 4, 2011, at 3:58 PM, mastrobardo wrote:
>
> > > > >>>>>>>>>>>> nobodu have an hint for me?
>
> > > > >>>>>>>>>>>> On Apr 4, 12:42 pm, mastrobardo <[email protected]> 
> > > > >>>>>>>>>>>> wrote:
> > > > >>>>>>>>>>>>> Hi all , i have a problem with the path duplicator class.
>
> > > > >>>>>>>>>>>>> i have acollada(embed) i load and add to the scene so:
>
> > > > >>>>>>>>>>>>> var sign:Mesh =Collada.parse(Embed.SIGN, { scaling:10000} 
> > > > >>>>>>>>>>>>> );
> > > > >>>>>>>>>>>>> sign.material = new BitmapMaterial(Embed.SIGN_TEXTURE );
> > > > >>>>>>>>>>>>> _view.scene.addChild(sign);
>
> > > > >>>>>>>>>>>>> everything is fine.
>
> > > > >>>>>>>>>>>>> i want to duplicate it along a path , so:
>
> > > > >>>>>>>>>>>>> var aPath:Array = [new Vector3D(738*200 ,200, 78 *200),
> > > > >>>>>>>>>>>>>                                                 new 
> > > > >>>>>>>>>>>>> Vector3D(775*200 , 200, 110 *200),
> > > > >>>>>>>>>>>>>                                                 new 
> > > > >>>>>>>>>>>>> Vector3D(795*200 , 200, 165*200 ),
> > > > >>>>>>>>>>>>>                                                 new 
> > > > >>>>>>>>>>>>> Vector3D(789*200 , 200, 227 *200),
> > > > >>>>>>>>>>>>>                                                 new 
> > > > >>>>>>>>>>>>> Vector3D(752*200 , 200, 275*200 ),
> > > > >>>>>>>>>>>>>                                                 new 
> > > > >>>>>>>>>>>>> Vector3D(698*200 ,200, 301*200 )]
>
> > > > >>>>>>>>>>>>> var pathPoint:Path = new Path(aPath);
> > > > >>>>>>>>>>>>>pathDuplicator= newPathDuplicator(pathPoint , sign, null, 
> > > > >>>>>>>>>>>>>null,
> > > > >>>>>>>>>>>>> { scaling:1, aligntopath:true, recenter:true, material:new
> > > > >>>>>>>>>>>>> BitmapMaterial(Embed.SIGN_TEXTURE ) } );
> > > > >>>>>>>>>>>>> _view.scene.addChild(pathDuplicator);
>
> > > > >>>>>>>>>>>>> nothing happens.
> > > > >>>>>>>>>>>>> Tryng to cast theColladaas an ObjectContainer3d , and 
> > > > >>>>>>>>>>>>> duplicating
> > > > >>>>>>>>>>>>> the first children of the .children array , duplicates 
> > > > >>>>>>>>>>>>> not the model ,
> > > > >>>>>>>>>>>>> but a cube with the texture mapped on each face.
>
> > > > >>>>>>>>>>>>> Im doing something wrong?

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