Thanks Darcey, However it did not help. It just shows white. For the
record, however, if I use a color material (red) I do, in fact, see
red. So, this shows that the Molehill APIs (Away3D) are there.. Please
remember, I'm trying to do this in Away 4.0 (Molehill -GPU) not Away3D
3.6.0
package {
import away3d.containers.View3D;
import away3d.materials.BitmapFileMaterial;
import away3d.materials.BitmapMaterial;
import away3d.materials.ColorMaterial;
import away3d.primitives.Sphere;
import flash.display.Sprite;
import flash.events.Event;
import flash.geom.Vector3D;
public class molehill extends Sprite {
private var view:View3D;
private var sphere:Sphere;
private var material:BitmapMaterial;
[Embed(source='image.jpg')] private var assetSphere:Class;
public function molehill() {
view = new View3D(); addChild(view)
view.camera.position = new Vector3D(0,0,0)
material = new BitmapMaterial( new
assetSphere().bitmapData );
material.bothSides = true;
sphere = new Sphere(material,2000,30,30);
view.scene.addChild(sphere)
addEventListener(Event.ENTER_FRAME, frame) }
private function frame(e:Event):void{view.render()}
}
}