is the path right? maybe try absolute vs relative path
On Apr 15, 7:18 am, Lucid <[email protected]> wrote: > Thanks for the tips Darcey. I've tried various jpg files - at various > sizes, compression etc. No change. Something is definitely not right > about all this. When 'Enable Hardware Acceleration' is turned off (in > the Incubator build of Flash Player), the screen is just all white. > When it is turned on, however, I just get this jumbled mess. (meaning > it shows bits and pieces of old images of my desktop jumbled together > - like a collage of pieces that were once on the GPU) Perhaps it's my > graphics card? (MacBook Pro with an NVIDIA GeForce 9400M and 2GB or > Ram) Either way, this is such a shame. I believe Away3D 4.0 has a long > way to go if getting a texture on a sphere yields this kind of > problem. Not to mention I'm on a pretty standard (fast) laptop. I > shouldn't have to spend this much time trying to get such a > rudimentary task accomplished. Flash Builder 4.5 has been properly > configured for Molehill (SDK, Broomstick, etc). > > On Apr 15, 1:10 pm, Darcey Lloyd <[email protected]> wrote: > > > > > > > > > ignore the try embed bit ;) just try a different jpg could be the > > compression, max compression from photoshop dont show up in any embeds in > > SWFs for me. > > > D > > > On 15 April 2011 12:09, Darcey Lloyd <[email protected]> wrote: > > > > That code was from a molehill project which is work in progress not Away3D > > > 3.6. > > > > EG of the work in progress: > > > >http://www.allforthecode.co.uk/development/away3d4alpha/AFTCRecon/ind... > > > > Check your JPG, try different ones and try embed instead of bitmapfile > > > that > > > could be the problem. > > > > D > > > > On 15 April 2011 10:56, Lucid <[email protected]> wrote: > > > >> Thanks Darcey, However it did not help. It just shows white. For the > > >> record, however, if I use a color material (red) I do, in fact, see > > >> red. So, this shows that the Molehill APIs (Away3D) are there.. Please > > >> remember, I'm trying to do this in Away 4.0 (Molehill -GPU) not Away3D > > >> 3.6.0 > > > >> package { > > >> import away3d.containers.View3D; > > >> import away3d.materials.BitmapFileMaterial; > > >> import away3d.materials.BitmapMaterial; > > >> import away3d.materials.ColorMaterial; > > >> import away3d.primitives.Sphere; > > > >> import flash.display.Sprite; > > >> import flash.events.Event; > > >> import flash.geom.Vector3D; > > > >> public class molehill extends Sprite { > > > >> private var view:View3D; > > >> private var sphere:Sphere; > > >> private var material:BitmapMaterial; > > > >> [Embed(source='image.jpg')] private var assetSphere:Class; > > > >> public function molehill() { > > >> view = new View3D(); addChild(view) > > >> view.camera.position = new Vector3D(0,0,0) > > >> material = new BitmapMaterial( new > > >> assetSphere().bitmapData ); > > >> material.bothSides = true; > > >> sphere = new Sphere(material,2000,30,30); > > >> view.scene.addChild(sphere) > > >> addEventListener(Event.ENTER_FRAME, frame) } > > > >> private function frame(e:Event):void{view.render()} > > >> } > > >> }
