is the path right? maybe try absolute vs relative path

On Apr 15, 7:18 am, Lucid <[email protected]> wrote:
> Thanks for the tips Darcey. I've tried various jpg files - at various
> sizes, compression etc. No change. Something is definitely not right
> about all this. When 'Enable Hardware Acceleration' is turned off (in
> the Incubator build of Flash Player), the screen is just all white.
> When it is turned on, however, I just get this jumbled mess. (meaning
> it shows bits and pieces of old images of my desktop jumbled together
> - like a collage of pieces that were once on the GPU) Perhaps it's my
> graphics card? (MacBook Pro with an NVIDIA GeForce 9400M and 2GB or
> Ram) Either way, this is such a shame. I believe Away3D 4.0 has a long
> way to go if getting a texture on a sphere yields this kind of
> problem. Not to mention I'm on a pretty standard (fast) laptop. I
> shouldn't have to spend this much time trying to get such a
> rudimentary task accomplished. Flash Builder 4.5 has been properly
> configured for Molehill (SDK, Broomstick, etc).
>
> On Apr 15, 1:10 pm, Darcey Lloyd <[email protected]> wrote:
>
>
>
>
>
>
>
> > ignore the try embed bit ;)   just try a different jpg could be the
> > compression, max compression from photoshop dont show up in any embeds in
> > SWFs for me.
>
> > D
>
> > On 15 April 2011 12:09, Darcey Lloyd <[email protected]> wrote:
>
> > > That code was from a molehill project which is work in progress not Away3D
> > > 3.6.
>
> > > EG of the work in progress:
>
> > >http://www.allforthecode.co.uk/development/away3d4alpha/AFTCRecon/ind...
>
> > > Check your JPG, try different ones and try embed instead of bitmapfile 
> > > that
> > > could be the problem.
>
> > > D
>
> > > On 15 April 2011 10:56, Lucid <[email protected]> wrote:
>
> > >> Thanks Darcey, However it did not help. It just shows white. For the
> > >> record, however, if I use a color material (red) I do, in fact, see
> > >> red. So, this shows that the Molehill APIs (Away3D) are there.. Please
> > >> remember, I'm trying to do this in Away 4.0 (Molehill -GPU) not Away3D
> > >> 3.6.0
>
> > >> package {
> > >>        import away3d.containers.View3D;
> > >>        import away3d.materials.BitmapFileMaterial;
> > >>         import away3d.materials.BitmapMaterial;
> > >>        import away3d.materials.ColorMaterial;
> > >>         import away3d.primitives.Sphere;
>
> > >>        import flash.display.Sprite;
> > >>        import flash.events.Event;
> > >>        import flash.geom.Vector3D;
>
> > >>        public class molehill extends Sprite {
>
> > >>                private var view:View3D;
> > >>                 private var sphere:Sphere;
> > >>                private var material:BitmapMaterial;
>
> > >>                [Embed(source='image.jpg')] private var assetSphere:Class;
>
> > >>                public function molehill() {
> > >>                         view = new View3D(); addChild(view)
> > >>                        view.camera.position = new Vector3D(0,0,0)
> > >>                         material = new BitmapMaterial( new
> > >> assetSphere().bitmapData );
> > >>                        material.bothSides = true;
> > >>                        sphere = new Sphere(material,2000,30,30);
> > >>                        view.scene.addChild(sphere)
> > >>                         addEventListener(Event.ENTER_FRAME, frame)      }
>
> > >>                private function frame(e:Event):void{view.render()}
> > >>        }
> > >> }

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