That code was from a molehill project which is work in progress not Away3D 3.6.
EG of the work in progress: http://www.allforthecode.co.uk/development/away3d4alpha/AFTCRecon/index.html Check your JPG, try different ones and try embed instead of bitmapfile that could be the problem. D On 15 April 2011 10:56, Lucid <[email protected]> wrote: > Thanks Darcey, However it did not help. It just shows white. For the > record, however, if I use a color material (red) I do, in fact, see > red. So, this shows that the Molehill APIs (Away3D) are there.. Please > remember, I'm trying to do this in Away 4.0 (Molehill -GPU) not Away3D > 3.6.0 > > package { > import away3d.containers.View3D; > import away3d.materials.BitmapFileMaterial; > import away3d.materials.BitmapMaterial; > import away3d.materials.ColorMaterial; > import away3d.primitives.Sphere; > > import flash.display.Sprite; > import flash.events.Event; > import flash.geom.Vector3D; > > public class molehill extends Sprite { > > private var view:View3D; > private var sphere:Sphere; > private var material:BitmapMaterial; > > [Embed(source='image.jpg')] private var assetSphere:Class; > > public function molehill() { > view = new View3D(); addChild(view) > view.camera.position = new Vector3D(0,0,0) > material = new BitmapMaterial( new > assetSphere().bitmapData ); > material.bothSides = true; > sphere = new Sphere(material,2000,30,30); > view.scene.addChild(sphere) > addEventListener(Event.ENTER_FRAME, frame) } > > private function frame(e:Event):void{view.render()} > } > } >
