That code was from a molehill project which is work in progress not Away3D
3.6.

EG of the work in progress:
http://www.allforthecode.co.uk/development/away3d4alpha/AFTCRecon/index.html

Check your JPG, try different ones and try embed instead of bitmapfile that
could be the problem.

D





On 15 April 2011 10:56, Lucid <[email protected]> wrote:

> Thanks Darcey, However it did not help. It just shows white. For the
> record, however, if I use a color material (red) I do, in fact, see
> red. So, this shows that the Molehill APIs (Away3D) are there.. Please
> remember, I'm trying to do this in Away 4.0 (Molehill -GPU) not Away3D
> 3.6.0
>
> package {
>        import away3d.containers.View3D;
>        import away3d.materials.BitmapFileMaterial;
>         import away3d.materials.BitmapMaterial;
>        import away3d.materials.ColorMaterial;
>         import away3d.primitives.Sphere;
>
>        import flash.display.Sprite;
>        import flash.events.Event;
>        import flash.geom.Vector3D;
>
>        public class molehill extends Sprite {
>
>                private var view:View3D;
>                 private var sphere:Sphere;
>                private var material:BitmapMaterial;
>
>                [Embed(source='image.jpg')] private var assetSphere:Class;
>
>                public function molehill() {
>                         view = new View3D(); addChild(view)
>                        view.camera.position = new Vector3D(0,0,0)
>                         material = new BitmapMaterial( new
> assetSphere().bitmapData );
>                        material.bothSides = true;
>                        sphere = new Sphere(material,2000,30,30);
>                        view.scene.addChild(sphere)
>                         addEventListener(Event.ENTER_FRAME, frame)      }
>
>                private function frame(e:Event):void{view.render()}
>        }
> }
>

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