I have successfully loaded a single obj model with +200k polys.... never faced this issue. Altough I have to say that this single model is made up of smaller objects grouped under a parent (a "group").
Maybe the limitation is at mesh level instead at obj level? Just my 2 cents.... On 15 abr, 23:08, Fabrice3D <[email protected]> wrote: > there are no check in Obj yet, will add it. 3ds and awd1 have this check > already, you could consider use of of hese for now. > but, testing now a single mesh as obj container 79k vertices... this file is > already 15 mb. > I hope you do not plan online content here, but some offline editor app of > some kind. > > Fabrice > > On Apr 15, 2011, at 4:59 PM, Nicolas West wrote: > > > > > > > > > I've searche the group but couldn't find the information : > > Using molehill, how many polygons can an obj file contains and then > > render without crashing ? > > So far here is what I have : > > - only limitation in #polygons in the scene is the computer's speed > > (over a million or more can be still fine) > > - on a single obj file on opposite, it freezes everytime the obj > > contains more than about 32k polys (32768 maybe ?). In details : it > > seems correctly loaded, but if I render it (addChild) then flash > > render is totally frozen (even overlays with 2D), while "enter frame" > > continue to happens normally from a code point of view. Tested this > > with various models, #poly being approximately 5k (ok) 10k (ok) 20k > > (ok), 30k (ok), 40k (freezes), 50k (freezes), 60k freezes... so it's > > not a one-file or one-model issue. > > > This is a major issue to us because we don't have so many objects but > > having to divide them in smaller parts could be a pain. > > > Anyone noticed the same thing ? Any information concerning the > > reasons ?
