I have successfully loaded a single obj model with +200k polys....
never faced this issue. Altough I have to say that this single model
is made up of smaller objects grouped under a parent (a "group").

Maybe the limitation is at mesh level instead at obj level? Just my 2
cents....



On 15 abr, 23:08, Fabrice3D <[email protected]> wrote:
> there are no check in Obj yet, will add it. 3ds and awd1 have this check 
> already, you could consider use of of hese for now.
> but, testing now a single mesh as obj container 79k vertices... this file is 
> already 15 mb.
> I hope you do not plan online content here, but some offline editor app of 
> some kind.
>
> Fabrice
>
> On Apr 15, 2011, at 4:59 PM, Nicolas West wrote:
>
>
>
>
>
>
>
> > I've searche the group but couldn't find the information :
> > Using molehill, how many polygons can an obj file contains and then
> > render without crashing ?
> > So far here is what I have :
> > - only limitation in #polygons in the scene is the computer's speed
> > (over a million or more can be still fine)
> > - on a single obj file on opposite, it freezes everytime the obj
> > contains more than about 32k polys (32768 maybe ?). In details : it
> > seems correctly loaded, but if I render it (addChild) then flash
> > render is totally frozen (even overlays with 2D), while "enter frame"
> > continue to happens normally from a code point of view. Tested this
> > with various models, #poly being approximately 5k (ok) 10k (ok) 20k
> > (ok), 30k (ok), 40k (freezes), 50k (freezes), 60k freezes... so it's
> > not a one-file or one-model issue.
>
> > This is a major issue to us because we don't  have so many objects but
> > having to divide them in smaller parts could be a pain.
>
> > Anyone noticed the same thing ? Any information concerning the
> > reasons ?

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