thats why you do not have problems.
if your model would be defined as unique v tag for instance, you'd hang.

I'm gonna fix this asap. Started this weekend but was exausted, so I dropped it.

Fabrice

On Apr 18, 2011, at 9:19 AM, OneManBand wrote:

> I have successfully loaded a single obj model with +200k polys....
> never faced this issue. Altough I have to say that this single model
> is made up of smaller objects grouped under a parent (a "group").
> 
> Maybe the limitation is at mesh level instead at obj level? Just my 2
> cents....
> 
> 
> 
> On 15 abr, 23:08, Fabrice3D <[email protected]> wrote:
>> there are no check in Obj yet, will add it. 3ds and awd1 have this check 
>> already, you could consider use of of hese for now.
>> but, testing now a single mesh as obj container 79k vertices... this file is 
>> already 15 mb.
>> I hope you do not plan online content here, but some offline editor app of 
>> some kind.
>> 
>> Fabrice
>> 
>> On Apr 15, 2011, at 4:59 PM, Nicolas West wrote:
>> 
>> 
>> 
>> 
>> 
>> 
>> 
>>> I've searche the group but couldn't find the information :
>>> Using molehill, how many polygons can an obj file contains and then
>>> render without crashing ?
>>> So far here is what I have :
>>> - only limitation in #polygons in the scene is the computer's speed
>>> (over a million or more can be still fine)
>>> - on a single obj file on opposite, it freezes everytime the obj
>>> contains more than about 32k polys (32768 maybe ?). In details : it
>>> seems correctly loaded, but if I render it (addChild) then flash
>>> render is totally frozen (even overlays with 2D), while "enter frame"
>>> continue to happens normally from a code point of view. Tested this
>>> with various models, #poly being approximately 5k (ok) 10k (ok) 20k
>>> (ok), 30k (ok), 40k (freezes), 50k (freezes), 60k freezes... so it's
>>> not a one-file or one-model issue.
>> 
>>> This is a major issue to us because we don't  have so many objects but
>>> having to divide them in smaller parts could be a pain.
>> 
>>> Anyone noticed the same thing ? Any information concerning the
>>> reasons ?

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