thats why you do not have problems. if your model would be defined as unique v tag for instance, you'd hang.
I'm gonna fix this asap. Started this weekend but was exausted, so I dropped it. Fabrice On Apr 18, 2011, at 9:19 AM, OneManBand wrote: > I have successfully loaded a single obj model with +200k polys.... > never faced this issue. Altough I have to say that this single model > is made up of smaller objects grouped under a parent (a "group"). > > Maybe the limitation is at mesh level instead at obj level? Just my 2 > cents.... > > > > On 15 abr, 23:08, Fabrice3D <[email protected]> wrote: >> there are no check in Obj yet, will add it. 3ds and awd1 have this check >> already, you could consider use of of hese for now. >> but, testing now a single mesh as obj container 79k vertices... this file is >> already 15 mb. >> I hope you do not plan online content here, but some offline editor app of >> some kind. >> >> Fabrice >> >> On Apr 15, 2011, at 4:59 PM, Nicolas West wrote: >> >> >> >> >> >> >> >>> I've searche the group but couldn't find the information : >>> Using molehill, how many polygons can an obj file contains and then >>> render without crashing ? >>> So far here is what I have : >>> - only limitation in #polygons in the scene is the computer's speed >>> (over a million or more can be still fine) >>> - on a single obj file on opposite, it freezes everytime the obj >>> contains more than about 32k polys (32768 maybe ?). In details : it >>> seems correctly loaded, but if I render it (addChild) then flash >>> render is totally frozen (even overlays with 2D), while "enter frame" >>> continue to happens normally from a code point of view. Tested this >>> with various models, #poly being approximately 5k (ok) 10k (ok) 20k >>> (ok), 30k (ok), 40k (freezes), 50k (freezes), 60k freezes... so it's >>> not a one-file or one-model issue. >> >>> This is a major issue to us because we don't have so many objects but >>> having to divide them in smaller parts could be a pain. >> >>> Anyone noticed the same thing ? Any information concerning the >>> reasons ?
