I've searche the group but couldn't find the information : Using molehill, how many polygons can an obj file contains and then render without crashing ? So far here is what I have : - only limitation in #polygons in the scene is the computer's speed (over a million or more can be still fine) - on a single obj file on opposite, it freezes everytime the obj contains more than about 32k polys (32768 maybe ?). In details : it seems correctly loaded, but if I render it (addChild) then flash render is totally frozen (even overlays with 2D), while "enter frame" continue to happens normally from a code point of view. Tested this with various models, #poly being approximately 5k (ok) 10k (ok) 20k (ok), 30k (ok), 40k (freezes), 50k (freezes), 60k freezes... so it's not a one-file or one-model issue.
This is a major issue to us because we don't have so many objects but having to divide them in smaller parts could be a pain. Anyone noticed the same thing ? Any information concerning the reasons ?
