I've searche the group but couldn't find the information :
Using molehill, how many polygons can an obj file contains and then
render without crashing ?
So far here is what I have :
- only limitation in #polygons in the scene is the computer's speed
(over a million or more can be still fine)
- on a single obj file on opposite, it freezes everytime the obj
contains more than about 32k polys (32768 maybe ?). In details : it
seems correctly loaded, but if I render it (addChild) then flash
render is totally frozen (even overlays with 2D), while "enter frame"
continue to happens normally from a code point of view. Tested this
with various models, #poly being approximately 5k (ok) 10k (ok) 20k
(ok), 30k (ok), 40k (freezes), 50k (freezes), 60k freezes... so it's
not a one-file or one-model issue.

This is a major issue to us because we don't  have so many objects but
having to divide them in smaller parts could be a pain.

Anyone noticed the same thing ? Any information concerning the
reasons ?

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