Are you using the zip sources or svn? Fabrice
On Apr 15, 2011, at 16:59, Nicolas West <[email protected]> wrote: > I've searche the group but couldn't find the information : > Using molehill, how many polygons can an obj file contains and then > render without crashing ? > So far here is what I have : > - only limitation in #polygons in the scene is the computer's speed > (over a million or more can be still fine) > - on a single obj file on opposite, it freezes everytime the obj > contains more than about 32k polys (32768 maybe ?). In details : it > seems correctly loaded, but if I render it (addChild) then flash > render is totally frozen (even overlays with 2D), while "enter frame" > continue to happens normally from a code point of view. Tested this > with various models, #poly being approximately 5k (ok) 10k (ok) 20k > (ok), 30k (ok), 40k (freezes), 50k (freezes), 60k freezes... so it's > not a one-file or one-model issue. > > This is a major issue to us because we don't have so many objects but > having to divide them in smaller parts could be a pain. > > Anyone noticed the same thing ? Any information concerning the > reasons ?
