Are you using the zip sources or svn?

Fabrice

On Apr 15, 2011, at 16:59, Nicolas West <[email protected]> wrote:

> I've searche the group but couldn't find the information :
> Using molehill, how many polygons can an obj file contains and then
> render without crashing ?
> So far here is what I have :
> - only limitation in #polygons in the scene is the computer's speed
> (over a million or more can be still fine)
> - on a single obj file on opposite, it freezes everytime the obj
> contains more than about 32k polys (32768 maybe ?). In details : it
> seems correctly loaded, but if I render it (addChild) then flash
> render is totally frozen (even overlays with 2D), while "enter frame"
> continue to happens normally from a code point of view. Tested this
> with various models, #poly being approximately 5k (ok) 10k (ok) 20k
> (ok), 30k (ok), 40k (freezes), 50k (freezes), 60k freezes... so it's
> not a one-file or one-model issue.
> 
> This is a major issue to us because we don't  have so many objects but
> having to divide them in smaller parts could be a pain.
> 
> Anyone noticed the same thing ? Any information concerning the
> reasons ?

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