I'm getting texture flip on the x-axis using MD5.
On symetrical models it's easy to  work around, but if it's non-
symetrical it could be a bigger problem.
The .obj importer had the same problem at a time, until Fabrice nailed
it.

On May 26, 7:24 am, Choons <[email protected]> wrote:
> Hi - I've been exporting some animated 3ds max meshes into md2 format
> to use in Broomstick. I can get the models into Broomstick with their
> animations playing, but the UV texture mapping is all messed up. I
> assumed it was a problem with the MaxScript exporter I'm using until I
> loaded the models into Milkshape and they mapped the texture
> perfectly. Is anyone having this problem as well?

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