I'm getting texture flip on the x-axis using MD5. On symetrical models it's easy to work around, but if it's non- symetrical it could be a bigger problem. The .obj importer had the same problem at a time, until Fabrice nailed it.
On May 26, 7:24 am, Choons <[email protected]> wrote: > Hi - I've been exporting some animated 3ds max meshes into md2 format > to use in Broomstick. I can get the models into Broomstick with their > animations playing, but the UV texture mapping is all messed up. I > assumed it was a problem with the MaxScript exporter I'm using until I > loaded the models into Milkshape and they mapped the texture > perfectly. Is anyone having this problem as well?
