yeh thanks Peter, but I've flipped/rotated that texture every which way but it's just not working. It's just weird that it works fine in MilkShape but not in Away3D
On May 26, 12:46 am, themightyatom <[email protected]> wrote: > I'm getting texture flip on the x-axis using MD5. > On symetrical models it's easy to work around, but if it's non- > symetrical it could be a bigger problem. > The .obj importer had the same problem at a time, until Fabrice nailed > it. > > On May 26, 7:24 am, Choons <[email protected]> wrote: > > > > > > > > > Hi - I've been exporting some animated 3ds max meshes into md2 format > > to use in Broomstick. I can get the models into Broomstick with their > > animations playing, but the UV texture mapping is all messed up. I > > assumed it was a problem with the MaxScript exporter I'm using until I > > loaded the models into Milkshape and they mapped the texture > > perfectly. Is anyone having this problem as well?
