Hi - I've been exporting some animated 3ds max meshes into md2 format to use in Broomstick. I can get the models into Broomstick with their animations playing, but the UV texture mapping is all messed up. I assumed it was a problem with the MaxScript exporter I'm using until I loaded the models into Milkshape and they mapped the texture perfectly. Is anyone having this problem as well?
- [away3d] MD2 UV map bug? Choons
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- Re: [away3d] Re: MD2 UV map bug? Fabrice3D
- [away3d] Re: MD2 UV map bug? Choons
