Hi - I've been exporting some animated 3ds max meshes into md2 format
to use in Broomstick. I can get the models into Broomstick with their
animations playing, but the UV texture mapping is all messed up. I
assumed it was a problem with the MaxScript exporter I'm using until I
loaded the models into Milkshape and they mapped the texture
perfectly. Is anyone having this problem as well?

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