Hi Choons,

I ran into a couple of issues exporting .md2 and importing into Away3D
and you may be experiencing something similar with 3DS.

In my case I had to do this to solve the problem:
1) invert the normals on the mesh
2) export to md2
3) import in Away3D then multiply the z axis scale by -1 in the code.

I think 3DS and the tool I use have a z axes pointing in opposite
directions so you may only need to invert the normals in your case.
I hope that helps.

I am in Orange County California by the way and looking to connect
with others interested in collaborating on side/weekends-projects
without deadlines but with real goals.
Where are you located?



On May 25, 10:24 pm, Choons <[email protected]> wrote:
> Hi - I've been exporting some animated 3ds max meshes into md2 format
> to use in Broomstick. I can get the models into Broomstick with their
> animations playing, but the UV texture mapping is all messed up. I
> assumed it was a problem with the MaxScript exporter I'm using until I
> loaded the models into Milkshape and they mapped the texture
> perfectly. Is anyone having this problem as well?

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