Camera is object3d so youcan add it . Or you can just copy containers matrix to 
the camera so it will take the same transformation 

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On Jun 2, 2011, at 12:56 PM, Choons <[email protected]> wrote:

> Hi - been working on an F16 flying demo. The model is broken into
> several parts - fuselage, canopy, missiles, and bombs - all inside an
> ObjectContainer3D. During flight I want a view slightly behind and
> above the plane as it flies. It seems like a great way to do that
> would be to place the camera(view?) inside the container with the
> plane, set the pivot point on the F-16,  so any movement or rotation
> of the container automatically transforms the camera with it. Is
> something like that even possible?

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