ahso! that's tight code. very nice tip
On Jun 2, 5:59 am, Michael Iv <[email protected]> wrote: > You didnt get me . Just clone the matrix of the container and apply it to the > camera .like this : > Camera.transform=container.transform.clone() > Than adjust the offset forth camera to be some distance behind the target > object . So you don't need to figure out direction as you do for now > > Sent from my iPhone > > On Jun 2, 2011, at 1:39 PM, Choons <[email protected]> wrote: > > > > > > > > > Thanks, Michael, good to know. Yeah I have it using > > Matrix3DUtils.getForward with offsets but matching the rotation looks > > kinda wonky. I'll give it a try inside the container and post the demo > > here soon > > > On Jun 2, 5:00 am, Michael Iv <[email protected]> wrote: > >> Camera is object3d so youcan add it . Or you can just copy containers > >> matrix to the camera so it will take the same transformation > > >> Sent from my iPhone > > >> On Jun 2, 2011, at 12:56 PM, Choons <[email protected]> wrote: > > >>> Hi - been working on an F16 flying demo. The model is broken into > >>> several parts - fuselage, canopy, missiles, and bombs - all inside an > >>> ObjectContainer3D. During flight I want a view slightly behind and > >>> above the plane as it flies. It seems like a great way to do that > >>> would be to place the camera(view?) inside the container with the > >>> plane, set the pivot point on the F-16, so any movement or rotation > >>> of the container automatically transforms the camera with it. Is > >>> something like that even possible?
