You didnt get me . Just clone the matrix of the container and apply it to the camera .like this : Camera.transform=container.transform.clone() Than adjust the offset forth camera to be some distance behind the target object . So you don't need to figure out direction as you do for now
Sent from my iPhone On Jun 2, 2011, at 1:39 PM, Choons <[email protected]> wrote: > Thanks, Michael, good to know. Yeah I have it using > Matrix3DUtils.getForward with offsets but matching the rotation looks > kinda wonky. I'll give it a try inside the container and post the demo > here soon > > On Jun 2, 5:00 am, Michael Iv <[email protected]> wrote: >> Camera is object3d so youcan add it . Or you can just copy containers matrix >> to the camera so it will take the same transformation >> >> Sent from my iPhone >> >> On Jun 2, 2011, at 12:56 PM, Choons <[email protected]> wrote: >> >> >> >> >> >> >> >>> Hi - been working on an F16 flying demo. The model is broken into >>> several parts - fuselage, canopy, missiles, and bombs - all inside an >>> ObjectContainer3D. During flight I want a view slightly behind and >>> above the plane as it flies. It seems like a great way to do that >>> would be to place the camera(view?) inside the container with the >>> plane, set the pivot point on the F-16, so any movement or rotation >>> of the container automatically transforms the camera with it. Is >>> something like that even possible?
