You didnt get me . Just clone the matrix of the container and apply it to the 
camera .like this : 
Camera.transform=container.transform.clone()
Than adjust the offset forth camera to be some distance behind the target 
object . So you don't need to figure out direction as you do for now

Sent from my iPhone

On Jun 2, 2011, at 1:39 PM, Choons <[email protected]> wrote:

> Thanks, Michael, good to know. Yeah I have it using
> Matrix3DUtils.getForward with offsets but matching the rotation looks
> kinda wonky. I'll give it a try inside the container and post the demo
> here soon
> 
> On Jun 2, 5:00 am, Michael Iv <[email protected]> wrote:
>> Camera is object3d so youcan add it . Or you can just copy containers matrix 
>> to the camera so it will take the same transformation
>> 
>> Sent from my iPhone
>> 
>> On Jun 2, 2011, at 12:56 PM, Choons <[email protected]> wrote:
>> 
>> 
>> 
>> 
>> 
>> 
>> 
>>> Hi - been working on an F16 flying demo. The model is broken into
>>> several parts - fuselage, canopy, missiles, and bombs - all inside an
>>> ObjectContainer3D. During flight I want a view slightly behind and
>>> above the plane as it flies. It seems like a great way to do that
>>> would be to place the camera(view?) inside the container with the
>>> plane, set the pivot point on the F-16,  so any movement or rotation
>>> of the container automatically transforms the camera with it. Is
>>> something like that even possible?

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