Thanks, Michael, good to know. Yeah I have it using
Matrix3DUtils.getForward with offsets but matching the rotation looks
kinda wonky. I'll give it a try inside the container and post the demo
here soon

On Jun 2, 5:00 am, Michael Iv <[email protected]> wrote:
> Camera is object3d so youcan add it . Or you can just copy containers matrix 
> to the camera so it will take the same transformation
>
> Sent from my iPhone
>
> On Jun 2, 2011, at 12:56 PM, Choons <[email protected]> wrote:
>
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> > Hi - been working on an F16 flying demo. The model is broken into
> > several parts - fuselage, canopy, missiles, and bombs - all inside an
> > ObjectContainer3D. During flight I want a view slightly behind and
> > above the plane as it flies. It seems like a great way to do that
> > would be to place the camera(view?) inside the container with the
> > plane, set the pivot point on the F-16,  so any movement or rotation
> > of the container automatically transforms the camera with it. Is
> > something like that even possible?

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