Thanks, Michael, good to know. Yeah I have it using Matrix3DUtils.getForward with offsets but matching the rotation looks kinda wonky. I'll give it a try inside the container and post the demo here soon
On Jun 2, 5:00 am, Michael Iv <[email protected]> wrote: > Camera is object3d so youcan add it . Or you can just copy containers matrix > to the camera so it will take the same transformation > > Sent from my iPhone > > On Jun 2, 2011, at 12:56 PM, Choons <[email protected]> wrote: > > > > > > > > > Hi - been working on an F16 flying demo. The model is broken into > > several parts - fuselage, canopy, missiles, and bombs - all inside an > > ObjectContainer3D. During flight I want a view slightly behind and > > above the plane as it flies. It seems like a great way to do that > > would be to place the camera(view?) inside the container with the > > plane, set the pivot point on the F-16, so any movement or rotation > > of the container automatically transforms the camera with it. Is > > something like that even possible?
