*scraps similar but far less well-written email* *Applause*
Cheers, Rich. On 6/12/07, Michael Sparks <[EMAIL PROTECTED]> wrote:
On Tuesday 12 June 2007 01:51, Andy wrote: > What is a scarce resource? Anything with a finite supply. ... > You talk of compensating the creators. You seem to be under the > impression that we live in a meritocracy and that people are payed > money based on their worth. I'm picking this out because you've picked one part correctly, but misunderstood this second part. There's an interesting point that I read a while back "intelligence is the scarcest resource". And if you think about it, in many respects from a human perspective this is true. So we divide up problems to fit our brain size and capabilities. "That'll take X man-weeks, Y man-years". In this case it's NOT about meritocracy. It's about paying for that scarce resource in the first place in lots of places based on a gambling economy or a futures market. (spreading lots of relatively small sized bets across a collection of things and hoping winning back big enough pays for all of them) Now flip this to creativity. How *large* are the following problems - how many people are needed (normally) ? * Someone busking with a guitar * A band busking * A band putting on a show on stage * A band putting on a show on stage being recorded * A band putting on a show on stage being broadcast on TV The numbers of people escalate with each stage, and that's just music. OK let's try another: * Someone telling a story * A collection of friends going role playing * A collection of people putting on a setless and no-particular costume & no-lighting play in the park * A collection of people putting on a play in a theatre .. with a set .. with a lighting .. with costumes * Being recorded. * Being made as a TV show .. with no incidental music, or SFX/post prod and only one set/camera .. with no incidental music, or SFX/post prod and multiple sets/camera .. with incidental music, but no SFX/post prod and multiple sets/camera .. with incidental music, post prod but no SFX and multiple sets/camera (X) .. with incidental music, post prod & SFX and multiple sets/camera * Being made as a film ... Again, the numbers escalate quite quickly. We rapidly start dividing problems into people sized chunks quickly. These things take time and people need to be paid to do these things _if_ we want them to happen in a reasonable timescale. Why? Suppose the item (X) is something you really like and requires (say) 100 people doing a variety of roles (if you bear in mind an SFX house and post prod house as well as all the usual things, this is probably either a good or low estimate - looking at the Doctor Who page on credits on IMDB). So that's a 100 people working full time. Or in the spare time. Now they have to make a living and it doesn't matter for this argument whether it's good or bad, but they do need an income. Either from being paid to do it full time or in their spare time. Note: Good or bad. This isn't a merit based argument. If you can find a mechanism to pay people for their time (as we have today), then they can allocate their scarce resource (ie intelligence/creativity) into working on creating a TV show worth watching full time. *That* is what paying for content about - *that* is where economics comes in. I've said *nothing* here about the type of TV show it is, whether its any good, or anything - nothing about its merits. The scarce resource you are paying for is their intelligence or creativity (whether that's good or bad). The alternative is you don't pay for that scarce resource of intelligence or creativity. Yes, there will always be some people who are willing and able to do these things on their own time, so you may get something, but it will take longer. Optimistically lets say that these people put in 8 hours a week of their own time on a production rather than 40 hours. (that's rather high even for amateur dramatics, 6 is the most realistic upper limit for anyone other than a few people) Translate this to a TV show and it means a new show which is currently annually - that would then get made every 5 years at best (assuming you can get 100 people to co-ordinate their time efficiently over a 5 year period and to stay friends to solidly put in that effort for free for that long and have no-one disappear). You then have the issue that with a TV show you have other resources you need to use & pay for. Convincing costumes are either incredibily hard to make or expensive to buy. Sets take time effort and resources. etc. (With theatre you have the advantage of distance) These are all scarce resources involved in the production of a TV show. Currently the economic model that finds a way to pay for this scarce resource is essentially predicated on copying & distribution essentially being a hard thing to do. (Lever one scarce resource to pay for the others) DRM rightly or wrongly tries to create an artificial scarce resource in order to achieve the same thing. However saying "the people who make these shows need to be paid is an assumption of meritocracy" is false. If you want stuff made, then you need the resources involved to be paid for. If you want those resources paid for in full upfront then the economic model changes dramatically. Much of the current world of production is, as I understand it, essentially gambling. You pay for lots of things to be made (place bets), and hope that one of them becomes good (ie you pick a winner and reap back profits on that winner to pay for all the losses). That model again is predicated on income coming in *after* production, not before. If as time goes on, essentially the odds of recouping your costs across all your bets (productions) is lower and lower, due to less income (due to copying & distribution no longer being as scarce a resource as it was) then in the end the risk of production becomes to high so production ceases. How many shows with rave reviews, well written and intelligent but massively downloaded (as a percentage of the people watching the show) have to be cancelled before people accept that there's a problem ? (and start thinking about solutions to that, preferably before demanding the destruction of the current business models) At the end of the day, that's the reason why people are hunting round for new scarce resources (eg DRM), where business models can exist to support the creation of stories we all like to see. Some of these are valid and acceptable to an audience, and some aren't. It's not about meritocracy, it's about opportunity to create stuff we all like. And that's *always* a gamble. *ahem* sorry, seem to have gotten away with that there. Michael - Sent via the backstage.bbc.co.uk discussion group. To unsubscribe, please visit http://backstage.bbc.co.uk/archives/2005/01/mailing_list.html. Unofficial list archive: http://www.mail-archive.com/backstage@lists.bbc.co.uk/
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