I don't have access to the client code, but I would expect client side
scrolling to be lower cpu load than using the server to do smooth
scrolling at one pixel increments, which several people do...  With
client side scrolling the client will deal with less slimproto frames
and hence less network traffic.

[the server side code including updating progress bars & elapsed time
updates was was written to allow a client scrolling implementation a
few years ago - I'm pleased to see it reaching the top of Andy's
priority list :)]


-- 
Triode
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