JJZolx;588777 Wrote: 
> Still curious about how it works to update the graphics like the
> progress bar and spectrum analyzer.  I don't imagine mysb.com ever
> sends anything but text.  But from the local server do those still need
> to be sent across the network at the set scroll rate?  Does it just fall
> back to server-side scrolling if the NP screen contains graphics?
> 
> If so, I wouldn't think you want to change the defaults to anything
> that slow servers or marginal wireless networks can't handle.

For the server side case, the server code contains some protections -
it won't send a scrolling frame if there is congestion on the slimproto
connection for instance.  SB1 will lock up if you send too much
slimproto traffic, SB2 and above are better.

For this case, I can't really see a problem other than setting the
update frequency below the ability of the timer to service it on the
player.  I don't know if this will be down to timer resolution or the
cpu load.

BTW - sending lots of display update frames used to be the way the
network test plugin worked...  This goes to much higher rates than is
useful for scrolling.


-- 
Triode
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