Softbodies covers different use-cases than the cloth sim. They aren't redundant features.
--Nathan V On Wed, Mar 3, 2010 at 1:09 AM, bjornmose <bjornm...@gmx.net> wrote: > Hi all, > I've been watching 2.5 evolving and I feel the (one size fits all .. > experimental physics code) soft body module has been replaced by the far > better cloth module at the hot spots. ( Thanks will go to janne and daniel ) > Further I think that future development ( in Blender ) should focus on > visual effects rather than try to simulate real world physics (which is > 'in given range' mission impossible ) . > So I'd like to kindly ask for the permission to remove that wrong view > angled, physicists, crappy code. > BM > > > > _______________________________________________ > Bf-committers mailing list > Bf-committers@blender.org > http://lists.blender.org/mailman/listinfo/bf-committers > _______________________________________________ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers