Hi,

2010/3/3 bjornmose <bjornm...@gmx.net>

> So I'd like to kindly ask for the permission to remove  that  wrong view
> angled, physicists, crappy code.
>

Hell, no! :-)

On a personal basis, I really enjoy these features, and this is amazing to
see how people react well to them in workshops (the "wow, we can do that???"
factor). While it's true that for quick and dirty bouncing effects the full
UI of softbodies could be tricky to cope with, I suppose that it could use
some 'material' presets (jelly, gum, fat, etc.). Is there anything
preventing that at the moment? Now that Units are available in Blender, it
might be easier to implement such "physically sensible" presets, with the
opportunity to tweak them further?

In any case, whilst I'm happy with the Cloth simulation feature, I'm also
very fond and happy with this not so crappy and wrongly angled toy :-)
Please continue to maintain and enhance it.

Regards,

-- 
Olivier SARAJA
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