bjornmose wrote: > Hi all, > I was a bit surprised by the responses. > I think the cloth module does all the task the SB module did, it uses > the same mathematical/physical model, > but with a smarter UI, better integration to the modifier stack, > better global collision cache, better rock solid ODE solver for stiff > situations and more. > Some tiny extra options of doubtable use may be missing or simply need a > different set up. > However there still is the question: > How to move from SB to cloth with existing files? > Plain and simple: I don't know. > I did a small test, but I could not get Cloth to act exactly as SB. Of course I have few understanding of the params and their internal definitions etc. so maybe it is possible.
The movement is close, but what me worries is the "tumbling" of the Cloth-Cube, is is somehow real because real physics is never deterministic, but in Animation you often need some determistic behaviour so this is perhaps the better default, you can always make your modell imperfect. Here is the file: http://www.pasteall.org/blend/2053 Carsten _______________________________________________ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers