Hi Stefano, --- On Thu, 11/18/10, Stefano Corazza <stef...@mixamo.com> wrote:
> 1. In Blender Rest pose = Bind pose Yes > 2. Blender supports only one Bind pose for a given > mesh-skeleton One rest pose per armature. > 3. Collada supports several bind poses for a given > mesh-skeleton so an > import plugin should merge them into one (if #2 is true) When possible, yes. > 4. Is whatever is shown in Blender in Edit mode (of a > mesh-skeleton) the > unique mesh-skeleton Bind pose? Yes. Martin _______________________________________________ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers