Hi Stefano,

--- On Thu, 11/18/10, Stefano Corazza <stef...@mixamo.com> wrote:

> 1. In Blender Rest pose = Bind pose

Yes

> 2. Blender supports only one Bind pose for a given
> mesh-skeleton

One rest pose per armature.

> 3. Collada supports several bind poses for a given
> mesh-skeleton so an 
> import plugin should merge them into one (if #2 is true)

When possible, yes.

> 4. Is whatever is shown in Blender in Edit mode (of a
> mesh-skeleton) the 
> unique mesh-skeleton Bind pose?

Yes.


Martin


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