Dear developers and users, " Tex Face is part of Blender original design 15 years ago. The functionality it brought to the Blender Game Engine is still useful nowadays. However its design hasn't changed and it lacks integration with other parts of Blender. This proposal is centered on moving the working functionalities as sub-options for the Material and remove deprecated ones." http://wiki.blender.org/index.php/User:Dfelinto/TexFace
This proposal tries to address one of the most cumbersome ui/workflow designs that affects the Blender Game Engine. For those unfamiliar with the TexFace options they are in the Mesh panel when in Edit mode when you have a UV Layer. If you don't know what that is then it will probably not affect your life. However if you use it you may love or hate this proposal. Either way it's important to hear your opinion (specially if you oppose to that [more specially if you have suggestions to make]). Be aware that there is a big problem with backward compatibility here - old files relying on TexFace will have to manually have their materials updated. Critics, feedbacks, suggestion, or any help are appreciated. Dalai * all the opinion presented in the proposal and here are personal. I'm refrain from using "in my [humble] opinion here" but please consider it to be there :) www.dalaifelinto.com @dfelinto _______________________________________________ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers