+1 for me BUT it needs an easy/fast way of adding a image texture with the current UV coordinates.
I propose a button under texture type which creates an image texture and sets the source to the active image in the image editor and the active UV ob the object as coordinates. That would save a lot of time. Currently it's just too cumbersome to add regular uv-mapped textures, even when you know where the buttons are located. Also, there should be a global setting for always enabling/disabling GLSL. That way you can edit files in different systems (one with decent card, one with intel gma) whithout having to enable and disable it all the time so it doesn't crash in the intel one. On Fri, Feb 4, 2011 at 1:32 PM, Carsten Wartmann <c...@blenderbuch.de> wrote: > Am 04.02.2011 05:59, schrieb Dalai Felinto: >> Hi Carsten, >>> "- ObColor: I think I used it many times for changing the Mesh color with" >> >> As far as I know you can't change the Mesh color, but only the object color >> with this. The difference is that it can be unique per objects sharing the >> same mesh and material. > > Hmm. I am not sure if it used to work face-like in the past. However, > currently it works in the 3D View AND at render time (F12). See this > .blend (2.49 but works in 2.5x also). I just made a Cube with one Face > Vertex Paint and the others set to "ObCol", makin a smal Col-Ipo and > playing it in BGE. > > http://www.pasteall.org/blend/5079 > > So why not fix it in the GE? > >>> So I think it have to be possible >>> to show all the textures in GLSL when following is meet: >>> - Object has a Material, >>> - "Face Textures" in Options-Panel is ON >> Agree with that here. Actually I consider this more to be a bug than a >> design. Brecht would know better. Have you consider adding this to the >> tracker? Personally I would love if GLSL could work without materials using >> TexFace, but maybe that's me being lazy to add "dumb" materials. > > No, did not track it so far. Maybe Brecht can say something about it, > not that it is a wanted feature and my bug gets closed fast ;-) > > carsten. > > -- > Carsten Wartmann: Autor - Dozent - 3D - Grafik > Homepage: http://blenderbuch.de/ > Das Blender-Buch: http://blenderbuch.de/redirect.html > _______________________________________________ > Bf-committers mailing list > Bf-committers@blender.org > http://lists.blender.org/mailman/listinfo/bf-committers > _______________________________________________ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers