Am 04.02.2011 05:59, schrieb Dalai Felinto: > Hi Carsten, >> "- ObColor: I think I used it many times for changing the Mesh color with" > > As far as I know you can't change the Mesh color, but only the object color > with this. The difference is that it can be unique per objects sharing the > same mesh and material.
Hmm. I am not sure if it used to work face-like in the past. However, currently it works in the 3D View AND at render time (F12). See this .blend (2.49 but works in 2.5x also). I just made a Cube with one Face Vertex Paint and the others set to "ObCol", makin a smal Col-Ipo and playing it in BGE. http://www.pasteall.org/blend/5079 So why not fix it in the GE? >> So I think it have to be possible >> to show all the textures in GLSL when following is meet: >> - Object has a Material, >> - "Face Textures" in Options-Panel is ON > Agree with that here. Actually I consider this more to be a bug than a > design. Brecht would know better. Have you consider adding this to the > tracker? Personally I would love if GLSL could work without materials using > TexFace, but maybe that's me being lazy to add "dumb" materials. No, did not track it so far. Maybe Brecht can say something about it, not that it is a wanted feature and my bug gets closed fast ;-) carsten. -- Carsten Wartmann: Autor - Dozent - 3D - Grafik Homepage: http://blenderbuch.de/ Das Blender-Buch: http://blenderbuch.de/redirect.html _______________________________________________ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers