+1 especially since painting bumpmaps became popular just recently ;) mostly - but not exclusively - beginners are uncertain how to even set up texture painting I believe removing the dependence on texfaces would aid here.
@Dalai: very nice proposal, can only second that. cheers, mario On Fri, Feb 4, 2011 at 6:49 AM, Mike Pan <mike.c....@gmail.com> wrote: > +1 from me as well. Should make things a lot simpler for beginners. > > Mike Pan > > On Thu, Feb 3, 2011 at 8:59 PM, Dalai Felinto <dfeli...@gmail.com> wrote: > >> Hi Carsten, >> >"- ObColor: I think I used it many times for changing the Mesh color with" >> >> As far as I know you can't change the Mesh color, but only the object color >> with this. The difference is that it can be unique per objects sharing the >> same mesh and material. >> >> ObColor works and will keep working. The question I was bringing is the >> option ObColor in the TexFace. I would assume this option allows part of >> the >> mesh to use ObColor and part to ignore. However, as I said in the proposal, >> I couldn't make it work (user-wise). I either have the entire mesh with >> ObColor or without. >> >> >"- Maybe it is a bit more work to need materials for all faces which need >> >a different "Face Mode", since now it is easy, just select one or more >> >faces, set Face Mode and then Copy Mode." >> >> The workflow with materials is similar. Add multiple materials for the >> obejct (in the material slot) select the material you want, select the >> faces >> you want and click assign. The option to "Select" the faces of a specific >> material is even better than with TexFace because you can actually see the >> faces that share the same properties (i.e. material). >> >> >So I think it have to be possible >> >to show all the textures in GLSL when following is meet: >> >- Object has a Material, >> >- "Face Textures" in Options-Panel is ON >> Agree with that here. Actually I consider this more to be a bug than a >> design. Brecht would know better. Have you consider adding this to the >> tracker? Personally I would love if GLSL could work without materials using >> TexFace, but maybe that's me being lazy to add "dumb" materials. >> >> Thanks, >> Dalai >> >> 2011/2/3 Carsten Wartmann <c...@blenderbuch.de> >> >> > Am 03.02.2011 21:56, schrieb Dalai Felinto: >> > > Dear developers and users, >> > > >> > > " Tex Face is part of Blender original design 15 years ago. The >> > > functionality it brought to the Blender Game Engine is still useful >> > > nowadays. However its design hasn't changed and it lacks integration >> with >> > > other parts of Blender. This proposal is centered on moving the working >> > > functionalities as sub-options for the Material and remove deprecated >> > ones." >> > > http://wiki.blender.org/index.php/User:Dfelinto/TexFace >> > >> > Hi, >> > >> > for the most I can overlook now (its late here) I am fine with it. >> > >> > There are two points where I have some worries (maybe because I need to >> > think a bit more): >> > >> > - ObColor: I think I used it mayn times for changing the Mesh color with >> > the ObCol Ipo, even making things transparent worked this way. However, >> > having the Texture Face Mode become more and more obsolete it is maybe >> > not of much use nowadays? I think in Multitexture (not sure here) and >> > GLSL it is possible to animate the color directly without ObCol. >> > >> > - Maybe it is a bit more work to need materials for all faces which need >> > a different "Face Mode", since now it is easy, just select one or more >> > faces, set Face Mode and then Copy Mode. >> > >> > There is also another thing I always hated for GLSL Materials: It is >> > much more complicated to have a Mesh with multiple textures than with >> > Texture Face. In UV Image Editor you map several textures to several >> > faces, in Multitexture or Texture Face they are shown in the BGE. In >> > GLSL you need to assign several Materials to the several faces to get >> > the same result as in the other modes. So I think it have to be possible >> > to show all the textures in GLSL when following is meet: >> > >> > - Object has a Material, >> > - "Face Textures" in Options-Panel is ON >> > >> > That would be a great help. >> > >> > Cheers, >> > Carsten >> > >> > >> > -- >> > Carsten Wartmann: Autor - Dozent - 3D - Grafik >> > Homepage: http://blenderbuch.de/ >> > Das Blender-Buch: http://blenderbuch.de/redirect.html >> > _______________________________________________ >> > Bf-committers mailing list >> > Bf-committers@blender.org >> > http://lists.blender.org/mailman/listinfo/bf-committers >> > >> _______________________________________________ >> Bf-committers mailing list >> Bf-committers@blender.org >> http://lists.blender.org/mailman/listinfo/bf-committers >> > _______________________________________________ > Bf-committers mailing list > Bf-committers@blender.org > http://lists.blender.org/mailman/listinfo/bf-committers > _______________________________________________ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers