Hi, Sorry if this has been asked before, but I just tried to build Blender trunk, and run it, but Blender crashes because it can't find the scripts and startup.blend
Info: Config directory with "startup.blend" file not found. Fatal Python error: Py_Initialize: unable to load the file system codec LookupError: no codec search functions registered: can't find encoding I don't want to 'install' Blender system-wide, because I'm compiling and running several different Blender versions next to eachother, using cmake out-of-source builds in various locations. 1) Is there no copy step that copies the scripts (etc) next to the executable, for example using a cmake copy_if_different command? ADD_CUSTOM_COMMAND( TARGET AppOpenCLClothDemo POST_BUILD COMMAND ${CMAKE_COMMAND} ARGS -E copy_if_different ${BULLET_PHYSICS_SOURCE_DIR}/GLUT32.DLL ${CMAKE_CURRENT_BINARY_DIR} ) If there is no such copy step, what files/folders do we need to copy manually? 2) Everytime you build, the project buildinfo is out-of-date and it tries to build it again. Is this really necessary? Thanks, Erwin _______________________________________________ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers