OK, I manually copied the files from a recent graphicall.org build into 2.56.
Also, there is a cmake warning/error like this: Blender Skipping: (bf_collada;extern_redcode) Could NOT find Subversion (missing: Subversion_SVN_EXECUTABLE) Did you consider using svn:externals instead? Thanks, Erwin On 12 March 2011 08:42, Erwin Coumans <erwin.coum...@gmail.com> wrote: > > Hi, > > Sorry if this has been asked before, but I just tried to build Blender > trunk, and run it, > but Blender crashes because it can't find the scripts and startup.blend > > Info: Config directory with "startup.blend" file not found. > Fatal Python error: Py_Initialize: unable to load the file system codec > LookupError: no codec search functions registered: can't find encoding > > I don't want to 'install' Blender system-wide, because I'm compiling and > running > several different Blender versions next to eachother, using cmake > out-of-source builds in various locations. > > 1) Is there no copy step that copies the scripts (etc) next to the > executable, > for example using a cmake copy_if_different command? > > ADD_CUSTOM_COMMAND( TARGET AppOpenCLClothDemo POST_BUILD > COMMAND ${CMAKE_COMMAND} ARGS -E copy_if_different > ${BULLET_PHYSICS_SOURCE_DIR}/GLUT32.DLL ${CMAKE_CURRENT_BINARY_DIR} > ) > > If there is no such copy step, what files/folders do we need to copy > manually? > > 2) Everytime you build, the project buildinfo is out-of-date and it tries > to build it again. Is this really necessary? > Thanks, > Erwin > > > _______________________________________________ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers