Looks like we don't have any docs on building 2.5 with CMake/MSVC, otherwise I'd have added a note about this. http://wiki.blender.org/index.php/Dev:2.5/Doc/Building_Blender/Windows
On Sat, Mar 12, 2011 at 6:13 PM, Erwin Coumans <erwin.coum...@gmail.com> wrote: > Ah, I missed the INSTALL target, it wasn't run when doing a 'build all' or > 'rebuild all'. > Manually running it works indeed. > > Thank for the update Mitchell! > > > On 12 March 2011 09:47, Mitchell Stokes <moguri...@gmail.com> wrote: > >> The INSTALL project/target will copy all the necessary file to wherever >> you've built Blender (so not system-wide). Also, the SVN_EXECUTABLE is >> simply used to get revision information to display in the splash screen, so >> it's not a big deal if it's missing. >> >> Cheers, >> Mitchell >> >> On Sat, Mar 12, 2011 at 9:09 AM, Erwin Coumans <erwin.coum...@gmail.com >> >wrote: >> >> > OK, I manually copied the files from a recent graphicall.org build into >> > 2.56. >> > >> > Also, there is a cmake warning/error like this: >> > >> > Blender Skipping: (bf_collada;extern_redcode) >> > Could NOT find Subversion (missing: Subversion_SVN_EXECUTABLE) >> > >> > >> > Did you consider using svn:externals instead? >> > >> > Thanks, >> > >> > Erwin >> > >> > >> > >> > On 12 March 2011 08:42, Erwin Coumans <erwin.coum...@gmail.com> wrote: >> > >> > > >> > > Hi, >> > > >> > > Sorry if this has been asked before, but I just tried to build Blender >> > > trunk, and run it, >> > > but Blender crashes because it can't find the scripts and startup.blend >> > > >> > > Info: Config directory with "startup.blend" file not found. >> > > Fatal Python error: Py_Initialize: unable to load the file system codec >> > > LookupError: no codec search functions registered: can't find encoding >> > > >> > > I don't want to 'install' Blender system-wide, because I'm compiling >> and >> > > running >> > > several different Blender versions next to eachother, using cmake >> > > out-of-source builds in various locations. >> > > >> > > 1) Is there no copy step that copies the scripts (etc) next to the >> > > executable, >> > > for example using a cmake copy_if_different command? >> > > >> > > ADD_CUSTOM_COMMAND( TARGET AppOpenCLClothDemo POST_BUILD >> > > COMMAND ${CMAKE_COMMAND} ARGS -E copy_if_different >> > > ${BULLET_PHYSICS_SOURCE_DIR}/GLUT32.DLL ${CMAKE_CURRENT_BINARY_DIR} >> > > ) >> > > >> > > If there is no such copy step, what files/folders do we need to copy >> > > manually? >> > > >> > > 2) Everytime you build, the project buildinfo is out-of-date and it >> tries >> > > to build it again. Is this really necessary? >> > > Thanks, >> > > Erwin >> > > >> > > >> > > >> > _______________________________________________ >> > Bf-committers mailing list >> > Bf-committers@blender.org >> > http://lists.blender.org/mailman/listinfo/bf-committers >> > >> _______________________________________________ >> Bf-committers mailing list >> Bf-committers@blender.org >> http://lists.blender.org/mailman/listinfo/bf-committers >> > _______________________________________________ > Bf-committers mailing list > Bf-committers@blender.org > http://lists.blender.org/mailman/listinfo/bf-committers > -- - Campbell _______________________________________________ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers